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NPC Generator

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Lamlis Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is always cut to a buzz. He has gray eyes and a white hat with a violet feather.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. A true patriot, Lamlis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by brigands. Lamlis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Many brigands want him driven away; and revenge

Ideals: Athletic. Bonds: Attractive, Military, Religious, Enemies. Occupation: Body Guard

Voice: Dark and ominous

Attributes [hide]

Lamlis Erenaeth, Male Elf Fighter 5
Medium (5'0") Elf, Chaotic Neutral (CR 5)
Armor Class 15
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 13 (+1)15 (+2) 10 (+0)12 (+1)
Skills Arcana +5, Stealth +8
Senses Passive Perception 10
Languages Common, Elven, Druidic, Auran
Attacks Melee +6 / 2d4+3, Ranged +8 / 2d4+5, Grapple +5

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krusk Stanley, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man wears silk and lounges about seductively. His clothes are grease stained in places. He has dyed his greying white hair a little too much giving a sharp white color. This brown eyed southerner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a great chef.

History: Born in the south his family was never financially stable. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was granted arcane powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Disciplined, Gifted. Bonds: Attractive, Poor, Immigrant. Occupation: Server

Voice: Cold and demanding tone

Attributes [hide]

Krusk Stanley, Male Half-Orc Ranger 6
Medium (6'10") Half-Orc, Lawful Evil (CR 6)
Armor Class 10
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)14 (+2) 17 (+3)10 (+0)
Skills Acrobatics +3, Perception +6
Senses Passive Perception 16
Languages Common, Orc, Dwarven, Halfling
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 800 gp. Moonstone (50 gp). Fire opal (1000 gp). Emerald (1000 gp). Bloodstone (50 gp).


Social Check DCs


Flame In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He wears a broad hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He would rather hide behind his crafts than deal with other people.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Flame took refuge in the old dungeon and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and nothing but the best is good enough for him

Ideals: Artistic. Flaws: Shy, Disease. Bonds: Attractive, Nature. Occupation: Junk Dealer

Voice: Speaks with squeezed throat

Attributes [hide]

Flame In Woods, Male Tabaxi Aristocrat 10
Medium (5'5") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 75 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)14 (+2) 9 (-1)13 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Draconic, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1100 gp. Jeweled electrum ring (4000 gp).


Social Check DCs


Sun Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'9" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His left leg appears badly burned and disfigured. His lavender fur is drawn into a tight pony tail with a dagger scrunchie. His face is scarred and worn.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born at the edge of vast desert. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Painter

Voice: Soft and mumbly

Attributes [hide]

Sun Of Clay, Male Tabaxi Adept 5
Medium (6'9") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)14 (+2) 11 (+0)13 (+1)
Skills Deception +4, Investigation +5
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raer Raethran, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He usually wears his pastel robe and has his bastard sword always slung over his shoulder. He wears a colorful flower in his auburn hair. His brown eyes are slightly larger than normal.

Personality: This man loves music and to teach people music more than just about anything. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Half-Elf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Artistic. Bonds: Attractive, Immigrant, Poor, Adventurer. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Raer Raethran, Male Half-Elf Druid 5
Medium (5'9") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 17 (+3)9 (-1)
Skills Animal Handling +6, Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 6000 sp. Lapis lazuli (6 gp). Azurite (6 gp). Fiery yellow corundum (600 gp). Bloodstone (80 gp). 1 Full Plate.


Social Check DCs

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