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Dagger Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he typically wears a sleeveless long coat of deep black leather and dull red iron scale mail. His fur is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is happy with his job as a Dilettante. He turns his eye from what people do, preferring to live and let live. He can't help but pocket interesting objects he comes across

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: To end his boredom; and seeks redemption

Flaws: Antagonistic, Mundane. Bonds: Job, Criminal record, Religious. Occupation: Dilettante

Voice: Complex vocabulary, royal

Attributes [hide]

Dagger Buttons, Male Tabaxi Druid 9
Medium (6'10") Tabaxi, Lawful Evil (CR 9)
Armor Class 12
Hit Points 69 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)9 (-1) 14 (+2)17 (+3)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item.


Social Check DCs


Wymar Hartford, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears just a brown suit. His white hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He speaks before he thinks and is too direct. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wymar took refuge in the old dungeon and found the beat up sickle and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Logical. Flaws: Ugly, Impulsive. Bonds: Criminal record, Nature. Occupation: Ploughman

Voice: Jamaican accent

Attributes [hide]

Wymar Hartford, Male Human Aristocrat 7
Medium (6'6") Human, True Neutral (CR 7)
Armor Class 11
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)18 (+4) 12 (+1)10 (+0)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 11
Languages Common, Halfling, Giant, Dwarven, Orc
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +2

Possessions: 400 gp. Blue star sapphire (700 gp). Smoky quartz (50 gp). Tiger eye turquoise (4 gp).


Social Check DCs


Namfoodle Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses like a well dressed Mortician does. He wears his blonde hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born several months after his father was called into army service. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Mortician for hire.

Motivation: Wants to open a new tavern; and balancing his hectic life and new mortician responsibilities is difficult

Flaws: Shy, Disease. Bonds: Job, Rich, Military. Occupation: Mortician

Voice: Speaks with lips pursed

Attributes [hide]

Namfoodle Waggletop, Male Gnome Cleric 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)14 (+2) 12 (+1)10 (+0)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Qemuel Love, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He typically wears brown cloth garments or leather armor. He has styled his chestnut hair well, parting it to the left. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Always inclined to offer people food he seems plenty friendly. He has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a soldier and died while he was still young. Qemuel was left his father's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Athletic, Philantrophist. Flaws: Fearful. Bonds: Poor, Military. Occupation: Fortune-teller

Voice: Deep voice with rolling R's

Attributes [hide]

Qemuel Love, Male Tiefling Adept 8
Medium (5'0") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 37 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)15 (+2) 17 (+3)14 (+2)
Skills Insight +6
Senses Passive Perception 13
Languages Common, Giant, Draconic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 10000 cp. Solid gold idol (1100 gp).


Social Check DCs


Gormogord TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: An older man who prefers to wear fine silks, though has several suits of combat armor for his hunting needs, he is not a threatening figure. His auburn hair is thinning but still full. His gray eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of a Courier, who enjoyed hunting, Gormogord was taken on many hunting expeditions. He dropped out of school before completing his studies. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: Meet up once more with his childhood friend.

Ideals: Logical. Bonds: Rich, Adventurer, Nature. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Gormogord TellPenny, Male Halfling Fighter 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 34 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)12 (+1) 16 (+3)13 (+1)
Skills Investigation +4, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 7000 sp. Blue quartz (4 gp). Malachite (4 gp). Chalcedony (70 gp). Deep blue spinel (1000 gp).


Social Check DCs

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