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Advanced [show]


Gimurt Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, pastel, dusty cloak. His hair is golden and curly. His green eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the north his family was never financially stable. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in greatsword use. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gimurt fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy. Bonds: Nature, Poor, Enemies, Guardian. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Gimurt Frostbeard, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)15 (+2) 16 (+3)15 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 120 gp.


Social Check DCs


Dondon Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. He sports a long auburn beard, and similarly colored long hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Painter business at a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has been a successful dealer in antiques buying low and selling high.

Motivation: To get a good night's sleep; and balancing his hectic life and new painter responsibilities is difficult

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Criminal record, Job. Occupation: Painter

Voice: Excited and jittery

Attributes [hide]

Dondon Jamjar, Male Halfling Warrior 12
Small (3'1") Halfling, Neutral Evil (CR 12)
Armor Class 13
Hit Points 51 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)15 (+2) 13 (+1)12 (+1)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Gnoll, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Sard (40 gp). Azurite (16 gp). Fiery yellow corundum (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a moderate pudge and is not very fit. He wears his red hair up. He has gleaming, smiling violet eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy, self-centered, vain, and jealous.

History: A powerful necromancer made him what he is. His childhood dream was to be a Bookbinder, but he was a colossal failure. He has worked as a Apothecary like his mother before him.

Motivation: He wants to get laid; and expand his business

Ideals: Disciplined. Flaws: Selfish. Bonds: Mentor, Job, Has a crush. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Alex Melancon, Male Half-Elf Paladin 1
Medium (5'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)18 (+4) 10 (+0)13 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven, Goblin, Aquan, Giant, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 50 gp. 1 Masterwork Musical instrument.


Social Check DCs


Dalgal Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With bright white hair and a scraggly beard. He has a dull look in his amber eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He would rather hide behind his crafts than deal with other people.

History: Dalgal was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive. Occupation: Spy

Voice: Pronounces O like U

Attributes [hide]

Dalgal Goldfinder, Male Dwarf Monk 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)12 (+1) 15 (+2)11 (+0)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 50 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Cloud Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'6" eastern man, he tends to wear a large tan jacket. His brown fur is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Cloud will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.

History: Cloud lived on a farm with his father, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Extrovert, Athletic. Flaws: Impulsive. Bonds: Family, Job. Occupation: Bellfounder

Voice: German accent

Attributes [hide]

Cloud Treat, Male Tabaxi Monk 4
Medium (5'6") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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