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NPC Generator

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Advanced [show]


Andram Fright, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He tends to wear a tan poncho over his likewise colored trousers and shirt. He keeps his long blue hair kept up in a rat tail. His gold eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His job bores him to no end. He has decided to make it more interesting.

History: The child of a Baker, who enjoyed hunting, Andram was taken on many hunting expeditions. Andram was born on a far southern plains where he grew up under the tutelage of his father, an expert Blacksmith. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Persistence. Bonds: Adventurer, Criminal record, Nature, Immigrant. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Andram Fright, Male Tiefling Bard 3
Medium (5'2") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)12 (+1) 16 (+3)15 (+2)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 gp. 1 Bullseye lantern. 1 Silk rope.


Social Check DCs


Torinn Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He dresses well, typically a more casual-formal manner. He has done his best to style his green crest to look like a famous performer. His eyes are red and catlike.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with finding treasure.

History: Torinn was born in the east. At a young age he loved to build and create. He found a children's book about a Dragonborn Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic, Persistence. Bonds: Attractive, Guardian, Adventurer. Occupation: Butcher

Voice: Stutters

Attributes [hide]

Torinn Zzzxaaxthroth, Male Dragonborn Paladin 2
Medium (6'3") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)16 (+3) 11 (+0)15 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 10
Languages Common, Abyssal, Halfling, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Peridot (40 gp). Deep blue spinel (200 gp).


Social Check DCs


Naeris Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright black and pastel, and wears rings and necklaces with large, colorful gems. His blonde hair is long and unkept. His eyes are amber.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Naeris was born on a far northern mountains where he grew up under the tutelage of his father, an expert Engraver. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Money/treasure; and he is content

Ideals: Opinionated. Flaws: Ugly, Impulsive, Mundane. Bonds: Rich, Immigrant. Occupation: Engraver

Voice: Soft and mumbly

Attributes [hide]

Naeris Wasanthi, Male Elf Druid 3
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)12 (+1) 10 (+0)14 (+2)
Skills Acrobatics +6, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1600 sp.


Social Check DCs


Raymond Snowdon, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a large violet jacket and is in decent physical shape. He wears a colorful flower in his blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: When he was but 6 years old his parents immigrated from the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He has drifted from career to career and currently works as a Painter.

Motivation: To protect his home; and to clean up the streets

Bonds: Attractive, Family, Immigrant, Job, Guardian. Occupation: Painter

Voice: German accent

Attributes [hide]

Raymond Snowdon, Male Human Adept 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)9 (-1) 17 (+3)17 (+3)
Skills History +1, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 10 pp. 1 Banded mail.


Social Check DCs


Ohr Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a blue armored body suit, with a simple brown line shooting up and back down. His chestnut hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Gifted. Flaws: Insomniac, Mundane. Bonds: Religious. Occupation: Weaver

Voice: Hard of hearing, loud

Attributes [hide]

Ohr Marlee, Male Half-Orc Paladin 4
Medium (6'1") Half-Orc, Lawful Evil (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)9 (-1) 15 (+2)9 (-1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Orc
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. Freshwater pearl (5 gp). Alexandrite (600 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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