Valafar Death, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of a Doctor, who enjoyed hunting, Valafar was taken on many hunting expeditions. Valafar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Logical. Flaws: Insane, Disease. Bonds: Nature. Occupation: Fletcher
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Ignan, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Arjhan Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears dark leathers with embroidery. His red crest is drawn into a tight pony tail with a cross scrunchie. He wears crescent spectacles with a black brim.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with a lost civilization.
History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. He has worked as a Mortician like his mother before him.
Motivation: He is unsatisfied with his job; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly. Bonds: Poor, Job, Adventurer, Criminal record. Occupation: Mortician
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 70 pp.
Enialis Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His brown hair is long and unkept. His thin eyebrows rest above his beady green eyes.
Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Locksmith, but he got bored and became a Blacksmith. Days after completing his studies, news broke out that his hometown was attacked by illithids. Enialis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Someone believes him a fraud.
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Job, Enemies, Immigrant. Occupation: Blacksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 10)
Armor Class 13
Hit Points 55 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2200 gp. Coral (140 gp). Deep green spinel (140 gp). Jet (140 gp). Hematite (10 gp). Alexandrite (1100 gp). Eye agate (10 gp). Blue sapphire (1200 gp). Bloodstone (50 gp).
Naal Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a grey suit, brown shirt, and yellow tie, and sports empty pouches on his belt. His hair is cut close to his head. His gray eyes peer out from beneath his small grey hat.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great joy in being the best Performer in town.
History: He got into the Performer business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Since then, he has sought to make the best of life.
Motivation: Wishes to resurrect an old love; and an old rival family wants him found
Ideals: Optimist. Flaws: Secretive. Bonds: Job, Family, In love. Occupation: Performer
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 20 pp. Brass mug with jade inlays (100 gp).
Roland Asheton, Male Human [Permalink]
Personal [hide]
Description: This southern man dresses in green turtlenecks beneath a tan coat with violet slacks. His clothes are grease stained in places. His hair is short and black. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the recently deceased. He is able to fit into much smaller and tighter spaces than normal.
History: Roland hails from a village terrorized by illithids. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.
Motivation: Someone believes him a fraud.
Ideals: Gifted. Bonds: Poor, Immigrant, Enemies, Adventurer. Occupation: Glassblower
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 100 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
Possessions: 1500 gp. Violet garnet (1500 gp). Rose (40 gp). Tiger eye turquoise (12 gp). Blue quartz (12 gp). Jade (90 gp). Deep blue spinel (1500 gp). Aquamarine (1500 gp). Zircon (40 gp). 1 Minor magic item.
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