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NPC Generator

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Advanced [show]


Mûg Ramsay, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. He is bald on top and has large chestnut tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a font of random trivia from the lore and stories he has discovered

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Logical. Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Slave. Occupation: Scribe

Voice: Low and grunting

Attributes [hide]

Mûg Ramsay, Male Half-Orc Rogue 3
Medium (5'10") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 15 (+2)12 (+1) 17 (+3)11 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 10000 cp.


Social Check DCs


Pûgrish Garrick, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and carries rapiers. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a minor phobia of water and hates getting wet.

History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Nature. Occupation: Scribe

Voice: Old thin voice

Attributes [hide]

Pûgrish Garrick, Male Half-Orc Rogue 2
Medium (6'5") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)12 (+1) 8 (-1)13 (+1)
Skills Animal Handling +1, History +3
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 5000 cp.


Social Check DCs


Bertram Fidget, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man very much looks the part of a Armorer. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes peer out from beneath his top violet hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. During his travels, Bertram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bertram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bertram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants to open a new tavern.

Ideals: Persistence. Flaws: Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Armorer

Voice: Relaxed voice

Attributes [hide]

Bertram Fidget, Male Human Aristocrat 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)14 (+2) 9 (-1)15 (+2)
Skills Insight +1, Performance +4
Senses Passive Perception 9
Languages Common, Celestial, Elven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 500 sp.


Social Check DCs


Foxilon Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an entirely red suit with brown socks and a vest with buckled shoes, and a wedding ring on his right hand. His chestnut hair is long and unkept. His eyes are a pleasant amber.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his father.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west.

Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: In love, Nature. Occupation: Apothecary

Voice: Ums and uhs a lot

Attributes [hide]

Foxilon Warmwater, Male Halfling Wizard 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 32 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)10 (+0) 10 (+0)13 (+1)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Hailey, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair is golden, silky, and of moderate length. His eyes are likewise gray.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Aldous hails from a village terrorized by drow. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Navigator soon after.

Motivation: Human compassion; and his relatives are trying to arrange a marriage

Flaws: Racist. Bonds: Attractive, Family, Enemies, Job. Occupation: Navigator

Voice: Slurs words

Attributes [hide]

Aldous Hailey, Male Human Warrior 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 17 (+3)9 (-1) 13 (+1)14 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 30 gp. Red spinel (120 gp). 1 Masterwork Common Melee.


Social Check DCs

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