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Advanced [show]


Azaki Iranapha, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is drawn into a tight pony tail with a card scrunchie. He has amber eyes and a brown hat with a tan feather.

Personality: He is irascible and easily irritated. He believes the world needs to unite to get rid of gnolls once and for all.

History: A powerful necromancer made him what he is. In his 10th year, his parents were killed by a gnolls raid, leaving Azaki alone in the world. After a stint in an orphanage, he was adopted. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Antagonistic. Bonds: Adventurer, Enemies, Mentor. Occupation: Body Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Azaki Iranapha, Male Elf Fighter 2
Medium (5'1") Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ront Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has done his best to style his auburn hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Ront was born with his mother's beautiful face. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Athletic, Philantrophist, Justice. Bonds: Attractive, Criminal record. Occupation: Cartwright

Voice: Raspy

Attributes [hide]

Ront Brandon, Male Half-Orc Warrior 6
Medium (5'9") Half-Orc, Neutral Evil (CR 6)
Armor Class 12
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)9 (-1) 15 (+2)15 (+2)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 40000 cp. Jasper (60 gp). Red spinel (90 gp). Rich purple corundum (1400 gp).


Social Check DCs


Jebeddo Ningel, Male Gnome [Permalink]

Personal [hide]

Description: This northern man wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His clothes are grease stained in places. His long golden hair reaches down to his waist. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a massive crush on the younger sibling of the Cartwright who has hired him part-time. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 4 years old his parents immigrated from the north. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a rivalry with the Church that dominates his actions; and he's in love

Flaws: Addict. Bonds: Poor, Immigrant, Has a crush, Religious. Occupation: Cartwright

Voice: Eastern European accent

Attributes [hide]

Jebeddo Ningel, Male Gnome Expert 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 15 (+2)18 (+4)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Elven, Aquan, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 45000 sp. 1 Minor magic item.


Social Check DCs


Eberk Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of magic around his neck, and a lance on his belt. He keeps his brown hair in a flapper bob. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eberk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the west.

Ideals: Fighting, Athletic, Professionalism, Entrepeneur. Bonds: Poor. Occupation: Miller

Voice: Squeaky

Attributes [hide]

Eberk Silveraxe, Male Dwarf Rogue 9
Medium (4'2") Dwarf, Chaotic Good (CR 9)
Armor Class 10
Hit Points 44 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)15 (+2) 15 (+2)10 (+0)
Skills Investigation +5, Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Draconic
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 210 pp. Silver chalice with lapis lazuli gems (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His hair is short and white. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Depressed. Bonds: Adventurer, Poor, Family. Occupation: Sculptor

Voice: Soft and mumbly

Attributes [hide]

Merihim Justice, Male Tiefling Sorcerer 6
Medium (6'5") Tiefling, Neutral Evil (CR 6)
Armor Class 9
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)11 (+0) 14 (+2)15 (+2)
Skills Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 500 gp. Zircon (40 gp).


Social Check DCs

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