Trym Ogden, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His head has been shaved. He has a tattooed face.
Personality: He will rave to anyone who will listen. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. By chance he met his sister recently and the two have been together since.
Motivation: A need for knowledge about a nearby landmark; and money/treasure
Flaws: Ugly, Insane. Bonds: Rich, Family, Adventurer. Occupation: Blacksmith
Voice: French accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 10)
Armor Class 11
Hit Points 61 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Orc, Terran
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 90 pp.
Mreksh Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man does not wear sleeves and tends to eschew shirts when he can avoid it. His clothes are grease stained in places. His rusty crest, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He dislikes all the random violence that takes place in the east. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in the east his family was never financially stable. Mreksh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mreksh decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Pacifist. Flaws: Insane. Bonds: Poor, Immigrant, Criminal record. Occupation: Sailor
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 11)
Armor Class 11
Hit Points 76 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2900 gp.
William Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat, and carries hand crossbows. His hair, while still mostly silver, has prominent grey streaks. He is baby faced.
Personality: William is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Wizard school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying brother.
Motivation: A deep hatred of giants.
Ideals: Fighting, Extrovert, Justice, Gifted. Bonds: Military. Occupation: Performer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 10)
Armor Class 11
Hit Points 29 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 900 gp. Silver comb with moonstones (700 gp).
Reynard Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears white painted combat armor at almost all times. He wears his auburn hair down. He has several tiny ruby earrings on each ear.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Reynard was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.
Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult.
Flaws: Addict. Bonds: Rich, Job, Religious. Occupation: Sculptor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Aquan, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Jabbie Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his brown hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He never wears the same outfit twice, unless he absolutely has to.
History: A powerful slaver made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Justice, Artistic. Bonds: Attractive, Mentor. Occupation: Apothecary
Voice: Smooth and feminine
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 36 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1300 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). 1 Half-Plate. 1 Chain shirt. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!