Faran Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: 3'4" and lanky with angular features, he is an attractive figure. He wears a fancy blue suit. His red hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He enjoys reading and quiet.
History: He was born into a rich family. Like his mother and his sister before him, after school he went straight into learning to become a Glassblower. He then took over the family business and is one of the better Glassblower for hire.
Motivation: Revenge; and to get a good night's sleep
Ideals: Logical. Flaws: Insomniac. Bonds: Attractive, Enemies, Rich, Job. Occupation: Glassblower
Voice: Indian accent
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 28 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 |
Possessions: 230 pp. Silver chalice with lapis lazuli gems (110 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp).
Rendar Reed, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is short and chestnut. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has gone from town to town working and never settling down anywhere, but has fallen for a local Junk Dealer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He would like to get married and retire; and further expansion of business
Ideals: Athletic. Bonds: Rich, Attractive, Job, Has a crush. Occupation: Marshal
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 11)
Armor Class 9
Hit Points 59 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
Possessions: Zircon (40 gp). Tiger eye turquoise (6 gp). Peridot (40 gp). Golden yellow topaz (800 gp). White opal (1400 gp). Pink pearl (100 gp). Peridot (40 gp).
Ishmoz Fawcett, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a robe, a symbol of death around his neck, and a kukri on his belt. His auburn hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are violet.
Personality: He is extraordinarily eccentric. He is skeptical of what others tell him and is slow to trust.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ishmoz fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Ugly, Insane, Shy. Bonds: Religious. Occupation: Glassblower
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 81 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 2000 gp. Violet garnet (800 gp). Hematite (15 gp). Obsidian (15 gp). Malachite (15 gp). Rose (60 gp). Carnelian (60 gp). Blue star sapphire (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Khrosh Garfield, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, marred by chocolates. His long red hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He can't help but pocket interesting objects he comes across
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Khrosh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Khrosh. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Rich, Criminal record. Occupation: Carpenter
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Lapis lazuli (9 gp).
Beloril Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He usually wears his yellow robe and has his longbow always slung over his shoulder. His long red hair is drawn into a two foot long braid. His eyes are a pleasant blue.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Beloril was born with his mother's beautiful face. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Carpenter and was forced into it by his family.
Ideals: Athletic. Flaws: Insomniac, Fearful. Bonds: Family, Attractive. Occupation: Carpenter
Voice: Creaky witch voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 3000 cp. 1 Antitoxin.
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