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NPC Generator

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Advanced [show]


Varis Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a large tan jacket, and a wedding ring on his left hand. His blonde hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are green.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born several months after his father was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.

Motivation: Wishes to resurrect an old love; and meet up once more with his childhood friend

Ideals: Justice, Gifted. Bonds: In love, Adventurer, Military, Attractive. Occupation: Ploughman

Voice: Sore throat, cough

Attributes [hide]

Varis Erenaeth, Male Elf Bard 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 gp.


Social Check DCs


Andram Absence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants. He is portly but not overly obese. His hair is brown, silky, and of moderate length. He has several tiny opal earrings on each ear.

Personality: He acts crazy and hedonistic. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barber arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Andram was left his mother's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Flaws: Hedonist. Bonds: Attractive, Rich, Military, Slave. Occupation: Barber

Voice: Creaky witch voice

Attributes [hide]

Andram Absence, Male Tiefling Warrior 11
Medium (5'10") Tiefling, Lawful Good (CR 11)
Armor Class 10
Hit Points 58 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)13 (+1) 11 (+0)11 (+0)
Skills Arcana +5, Religion +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3

Possessions: 1800 gp. Blue quartz (6 gp). Aquamarine (1000 gp). Emerald (1300 gp). Rhodochrosite (6 gp). Blue star sapphire (1300 gp). Citrine (40 gp). Tiger eye turquoise (6 gp). Banded agate (6 gp). Rich purple corundum (1300 gp). Blue quartz (6 gp). 1 Minor magic item.


Social Check DCs


Corkitron Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are blue and catlike.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Corkitron grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Corkitron. Some 8 years later his spouse died after the birth of his son. Heartbroken, Corkitron never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He seems to be bored by most things; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Mundane. Bonds: Criminal record, Immigrant, In love. Occupation: Farmer

Voice: Timid voice

Attributes [hide]

Corkitron Hogcollar, Male Halfling Commoner 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 29 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Deception +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Mozikth Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His broad hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has all his life been fascinated with painting.

History: Born to a Scribe, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He has drifted from career to career and currently works as a Guard.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and expand his business

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Job, Criminal record. Occupation: Guard

Voice: Nasally tone

Attributes [hide]

Mozikth Verthisathurgiesh, Male Dragonborn Paladin 7
Medium (6'5") Dragonborn, Lawful Evil (CR 7)
Armor Class 12
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)18 (+4) 14 (+2)9 (-1)
Skills Intimidation +2, Religion +7
Senses Passive Perception 12
Languages Common, Ignan, Abyssal, Goblin, Infernal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. Red-brown spinel (80 gp). Alexandrite (1300 gp). Zircon (30 gp). Amber (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Underbough, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a small bristly mustache and wavy silver hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. His father was a mechanic, and taught him how to fix just about anything. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To get a good night's sleep; and a rival would like him out of the picture

Ideals: Persistence. Flaws: Depressed, Insomniac. Bonds: Rich, Criminal record. Occupation: Shoemaker

Voice: Nasally tone

Attributes [hide]

Bertram Underbough, Male Halfling Warlock 3
Small (3'4") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)15 (+2) 17 (+3)11 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 13
Languages Common, Halfling, Auran, Infernal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 100 gp. Coral (50 gp). Azurite (15 gp).


Social Check DCs

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