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NPC Generator

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Advanced [show]


Trey Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. His blonde hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Trey lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his poetry dream.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Family, Mentor. Occupation: Armorer

Voice: Sensual and smooth

Attributes [hide]

Trey Hampton, Male Human Barbarian 11
Medium (6'1") Human, Lawful Evil (CR 11)
Armor Class 9
Hit Points 103 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)8 (-1) 10 (+0)11 (+0)
Skills Investigation +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2

Possessions: 2500 gp.


Social Check DCs


Frederick Garfield, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a violet and green handkerchief worn on his left side. He wears his blonde hair down. This brown eyed easterner is not easily forgotten.

Personality: He never swears and excessively uses polite adverbs when speaking. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in the east, but his parents moved at a very young age to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. In the meantime he has taken over work as a Assassin and occasionally as a mercenary.

Motivation: He is not mentally stable, and does not behave rationally; and to be a map maker again

Ideals: Optimist. Flaws: Insane. Bonds: Immigrant, Attractive, Job, Adventurer. Occupation: Assassin

Voice: Speaks with back of mouth

Attributes [hide]

Frederick Garfield, Male Human Monk 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Zircon (60 gp). 1 Breastplate.


Social Check DCs


Khrosh Browning, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and he perpetually has his whip ready. He has styled his silver hair well, parting it to the right. His gray eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Khrosh isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born several months after his father was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Military, Adventurer, Job. Occupation: Knight

Voice: Soothing and warm

Attributes [hide]

Khrosh Browning, Male Half-Orc Warrior 6
Medium (6'7") Half-Orc, Neutral Good (CR 6)
Armor Class 11
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 5000 sp. Chalcedony (30 gp). Bloodstone (30 gp). 1 Minor magic item.


Social Check DCs


Vassago Compassion, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an entirely white suit with green socks and a vest with buckled shoes. His purple hair is greasy and uncared for. He has gleaming, smiling silver eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Slave Trader arts, while his father instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He is terrified, and will act out of fear; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich, Adventurer. Occupation: Slave Trader

Voice: Loud with bravado

Attributes [hide]

Vassago Compassion, Male Tiefling Cleric 8
Medium (6'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 17 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)11 (+0) 12 (+1)17 (+3)
Skills Insight +4, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 900 gp.


Social Check DCs


Halimath Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a hammer on his belt. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears his chestnut hair up in a very large beehive style do. His eyes are brown and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make him almost putty in your hands.

History: Halimath hails from a village terrorized by giants. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by giants. Halimath was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Fighting. Flaws: Antagonistic, Selfish. Bonds: Enemies, Mentor. Occupation: Sellsword

Voice: Scratchy, weak

Attributes [hide]

Halimath Xistsrith, Male Elf Expert 11
Medium (4'8") Elf, True Neutral (CR 11)
Armor Class 12
Hit Points 68 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)18 (+4) 17 (+3)13 (+1)
Skills Sleight of Hand +6, Survival +7
Senses Passive Perception 13
Languages Common, Elven, Auran, Terran, Undercommon, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2300 gp.


Social Check DCs

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