Arannis Amastacia, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear blue pants and tee shirts. His blonde hair is kept up in a ponytail inside a Stetson hat. He wears large thick round spectacles.
Personality: He is a Bricklayer first and foremost. He believes firmly that knowledge should be universal. Animals are drawn to him, and he is able to talk to them.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Bricklayer like his father before him.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Bricklayer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 19000 sp. Hematite (8 gp). Rose (70 gp). White pearl (90 gp). 1 Minor magic item.
Gorbundus Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. His crest is gold and curly. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a very good compulsive liar and kleptomaniac.
History: Born to a pair of adventurers, Gorbundus grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. He has dedicated himself to building a better trade route.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Criminal record, Adventurer. Occupation: Marshal
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 63 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal, Druidic
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
Possessions: 1400 gp. Black pearl (500 gp). Peridot (40 gp). Zircon (40 gp). Rock crystal (40 gp). Rose (40 gp). Aquamarine (500 gp). Star rose quartz (40 gp). Jasper (40 gp).
Emerald Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an entirely blue suit with white socks and a vest with buckled shoes. His white fur has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Emerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.
Motivation: Expand his business; and wants to open a new tavern
Flaws: Cynical. Bonds: Family, Rich, Adventurer, Job. Occupation: Barber
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 13)
Armor Class 14
Hit Points 105 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 10 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
Possessions: 4000 gp. Alexandrite (800 gp). Deep green spinel (160 gp). Deep green spinel (160 gp). Moonstone (30 gp). Red spinel (160 gp). Blue star sapphire (1300 gp). Jet (160 gp). Bloodstone (30 gp). Iolite (30 gp). White opal (1300 gp). Moonstone (30 gp). 1 Medium magic item.
Gerbo Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large blue jacket. His moppish chestnut hair is in a traditional bowl cut. His gray eyes are passionate and lively.
Personality: He is almost excessively polite to everyone, even when angry. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Dyer father left him crippled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants a kiss; and he's repulsed by the pc
Flaws: Shy, Antagonistic, Disease, Secretive. Bonds: Has a crush. Occupation: Weaver
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 5)
Armor Class 13
Hit Points 44 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 18 (+4) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Donaar Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears long strands of amethyst and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. His crest is copper and very short. His ears are large.
Personality: Eccentric and domineering, Donaar will drive conversation. Donaar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Animal Trainer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Extrovert. Flaws: Ugly, Hedonist, Disease. Bonds: Rich. Occupation: Map Maker
Voice: Whispers
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 63 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 19 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Dwarven, Orc, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +7
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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