Mindartis Radcliffe, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses in collared shirts and wears a proper scarf over his head. He sports a long white beard, and similarly colored long hair. His eyes are violet and he is always smoking a pipe.
Personality: Mindartis is depressed about a lot of things. He tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a island tribe. He has had some formal dancing training, and achieved minor success. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he feels kind of lost in life
Ideals: Athletic, Joker, Artistic. Flaws: Depressed. Bonds: Nature. Occupation: Navigator
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Druidic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. Jade (160 gp). Black pearl (1400 gp). Moonstone (30 gp). Emerald (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nordak Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With a patchy blonde beard and wild blonde hair. He has several tiny amber earrings on each ear.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: A powerful brothel owner made him what he is. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: An old rival family wants him found; and doesn't want to be a tailor and was forced into it by his family
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor, Family. Occupation: Tailor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Aquan, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 6000 cp. Jet (150 gp). Smoky quartz (60 gp).
Varis Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, black shirt, and tan tie. His skin is fair and his fingers are delicate and long. His silver hair has been sun bleached extensively. This gray eyed easterner is not easily forgotten.
Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.
History: Varis was raised in a hard working conservative environment. He has had some formal writing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Job. Occupation: Ploughman
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Blue quartz (6 gp). Onyx (80 gp).
Zûmug Harlan, Male Half-Orc [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he likes to wear ponchos typically of a light blue in addition to tight pants. His long white hair reaches down to his waist. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family His first spouse was a Painter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Zûmug never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He has decided he is irredeemable.
Flaws: Insane. Bonds: Attractive, Criminal record, Family, In love. Occupation: Seamstress
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 17 (+3) | 14 (+2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Terran, Ignan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. Rose (20 gp). Deep blue spinel (1100 gp). Obsidian (7 gp). Red garnet (70 gp).
Krimmon Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in a clean black cloak covering his clean studded leather. His black hair is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Krimmon was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: He loathes his own lifestyle.
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Adventurer. Occupation: Miner
Voice: Dutch accent
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 200 gp.
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