Kellen Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears many layers of old clothing at all times. His skin is also unnaturally pale. His hair is golden and curly. His violet eyes peer out from beneath his deerstalker white hat.
Personality: He loves telling others what to do and how they should feel about things. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Gifted from a young age, Kellen studied abroad. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Opinionated, Justice, Gifted. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Cartwright
Voice: Pronounces O like U
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 16000 cp.
Anselm Trowbridge, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is short and golden. His hazel eyes are slightly larger than normal.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Flattery will make him almost putty in your hands.
History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Flaws: Greedy, Selfish. Bonds: Attractive, Nature, Job. Occupation: Detective
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 110 gp.
Tim Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet Stetson hat and violet clothes. His red hair is thinning but still full. His violet eyes dart from person to person.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a very good compulsive liar and kleptomaniac.
History: He comes from a rich northern family. Tim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture.
Flaws: Shy. Bonds: Criminal record, Rich. Occupation: Navigator
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 15)
Armor Class 13
Hit Points 157 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Gnoll, Goblin, Sylvan
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
Possessions: 6000 gp. A miniature golden chest with tiny emeralds lining the top (40 gp). Old masterpiece painting (1800 gp). Solid gold idol (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Solid gold idol (400 gp). Embroidered and bejeweled glove (3000 gp). Gold dragon comb with red garnet eye (1000 gp). A roughly beaten golden orb (40 gp). Gold music box (3000 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Gold dragon comb with red garnet eye (1000 gp). Golden circlet with four aquamarines (6000 gp). 1 Medium magic item.
Mehen Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears a colorful flower in his brass crest. He wears a mask on his face.
Personality: He speaks before he thinks and is too direct. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mehen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and to prove his worth to the world
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Religious, Immigrant. Occupation: Miner
Voice: Old thin voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 7)
Armor Class 13
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Druidic, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1200 gp. Chrysoberyl (90 gp). Golden pearl (90 gp). 1 Minor magic item. 1 Minor magic item.
Valafar Heal, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His silver hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A true patriot, Valafar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Valafar has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: He would like to get married and retire; and to get a good night's sleep
Ideals: Fighting. Flaws: Ugly, Insomniac, Shy, Disease. Bonds: Military. Occupation: Shipwright
Voice: Slow speaker
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Good (CR 18)
Armor Class 13
Hit Points 76 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Celestial, Aquan
Attacks Melee +9 / 5d6+3, Ranged +9 / 5d6+3, Grapple +3
Possessions: 5000 gp. Brass mug with jade inlays (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). A roughly beaten golden orb (130 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Gold and topaz bottle stopper cork (1400 gp). Sapphire pendant on gold chain (2000 gp). Sapphire pendant on gold chain (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (1400 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
