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NPC Generator

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Advanced [show]


Silvo Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is well dressed, but even with his fine clothing he looks run-down. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His violet eyes lackadaisically let the world flow into them.

Personality: Silvo is depressed about a lot of things. He tends to be a nihilist. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was very strict, and drilled into him lessons on being the perfect gentleman. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their son. He worked as a Weaver, and he later adopted a second son.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Athletic, Impeccable. Flaws: Depressed. Bonds: Family, Military. Occupation: Weaver

Voice: Timid voice

Attributes [hide]

Silvo Smoothhands, Male Halfling Paladin 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 57 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)10 (+0) 10 (+0)9 (-1)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 7000 sp. Moss agate (12 gp). Moss agate (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahvain Hybrid, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a tight white one piece outfit complete with pants, hood, and a cape. His white hair, when down, is lengthy. He has several tiny amethyst earrings on each ear.

Personality: A deeply religious man he believes everything happens for a reason. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's in love; and wants his loneliness to end

Ideals: Logical. Bonds: Rich, Religious, Has a crush, Adventurer. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ahvain Hybrid, Male Half-Elf Barbarian 5
Medium (4'11") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)10 (+0) 14 (+2)15 (+2)
Skills Investigation +3, Stealth +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Solomon Bentham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in a clean red cloak covering his clean studded leather. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is overprotective of those who hire his services. He has all his life been fascinated with dancing.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and regain custody of his daughter

Ideals: Artistic. Bonds: Guardian, Family, Adventurer, Job. Occupation: Marshal

Voice: Speaks with lips pursed

Attributes [hide]

Solomon Bentham, Male Human Ranger 6
Medium (5'9") Human, Lawful Evil (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Athletics +7, Performance +4
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Boddynock Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right leg. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has violet eyes and a pastel hat with a violet feather.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the east to a Map Maker, Boddynock learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: Further expansion of business; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Bonds: Criminal record, Job. Occupation: Map Maker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Boddynock Quillsharpener, Male Gnome Commoner 7
Small (3'5") Gnome, Lawful Evil (CR 7)
Armor Class 12
Hit Points 54 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 20 (+5)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 110 pp. Rhodochrosite (12 gp). Freshwater pearl (12 gp). Pink pearl (40 gp).


Social Check DCs


Oblar Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black vest and prefers green and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His small hat is riddled with cuts and holes. His fierce violet eyes like to dwell on things.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Being a Sculptor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Criminal record, Slave. Occupation: Sculptor

Voice: Scottish accent

Attributes [hide]

Oblar Bigheart, Male Halfling Warrior 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 16
Hit Points 59 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +4, Stealth +8
Senses Passive Perception 11
Languages Common, Halfling, Giant, Orc
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5

Possessions: 10000 cp. Deep green spinel (40 gp). Pink pearl (40 gp). Malachite (10 gp). Deep blue spinel (1200 gp).


Social Check DCs

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