Orryn Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear black tank tops with white pants. His brown hair is long and unkept. He has gleaming, smiling gray eyes.
Personality: He likes to make people angry or surprised. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born in a small island village. Through the years after Orryn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Orryn's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants a kiss; and a need for knowledge about a nearby landmark
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer, Nature. Occupation: Cartwright
Voice: Voice breaks
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 7)
Armor Class 13
Hit Points 40 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Embroidered and bejeweled glove (2000 gp). Silver ewer (100 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp).
Feng Churchill, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. His long blonde hair is drawn into a two foot long braid. He has a tattooed face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.
Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Sensitive. Bonds: Rich, Nature, Job. Occupation: Tanner
Voice: Smoker's lung
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Gimgen Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many blue ritualistic tattoos. He wears a grey shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His moppish golden hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are violet.
Personality: He will rave to anyone who will listen. He is able to fit into much smaller and tighter spaces than normal.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gimgen took refuge in the old dungeon and found the beat up lance and armor he uses now. Since then, he has sought to make the best of life.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Gifted, Optimist. Flaws: Insane. Bonds: Nature, Family. Occupation: Masseuse
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp.
Abad Random, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears baggy tan pantaloons and a white scarf. His brown hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: He is very quiet and rarely speaks above a whisper. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Abad lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Stylist, but he was a colossal failure. He has achieved small success as a Dyer.
Motivation: Regain custody of his daughter.
Flaws: Shy. Bonds: Has a crush, Family, Job. Occupation: Dyer
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 300 gp.
Aldous Astley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dark leathers with embroidery. His red hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Healer and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Poor, Job. Occupation: Healer
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 40 gp. Peridot (70 gp).
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