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Advanced [show]


Balam Heal, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green cloak and cross-gartered tan stockings. His red hair is still thick. His eyes are red and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now spends his time doing works of charity.

Motivation: To be a Navigator again; and his spouse's relatives view him with great suspicion

Ideals: Joker, Philantrophist. Bonds: Poor, Family, Job. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Balam Heal, Male Tiefling Rogue 4
Medium (5'3") Tiefling, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)17 (+3) 15 (+2)16 (+3)
Skills Nature +5, Stealth +5
Senses Passive Perception 12
Languages Common, Aquan, Undercommon, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bertram Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 2'11" and wears dark leathers with embroidery. His left hand appears badly burned and disfigured. He sports a flattop hair cut. His eyes are violet and catlike.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal painting training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Opinionated, Philantrophist, Artistic. Flaws: Mundane. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Bertram Leagallow, Male Halfling Barbarian 4
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 16 (+3)16 (+3)
Skills Insight +5, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Carnelian (30 gp). Amber (40 gp).


Social Check DCs


Modean Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His hair is short and dark red. He tend to wears goggles to shield his eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a goblins raid, leaving Modean alone in the world. After a stint in an orphanage, he was adopted. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants revenge against goblins.

Ideals: Joker, Entrepeneur. Bonds: Attractive, Religious, Enemies. Occupation: Mercenary

Voice: Nasally tone

Attributes [hide]

Modean Quiet, Male Tiefling Wizard 1
Medium (5'2") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)18 (+4) 9 (-1)18 (+4)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Ignan, Goblin, Gnoll, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 140 gp. Sard (40 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Garfield, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears black painted combat armor at almost all times. His red hair is singed and shortened. This amber eyed northerner is not easily forgotten.

Personality: He is fixated on the number 15. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His psionic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Ugly, Insane, Impulsive. Occupation: Bookbinder

Voice: Old Prospector

Attributes [hide]

Drogo Garfield, Male Human Druid 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 sp. Blue quartz (15 gp).


Social Check DCs


Gildmak Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple white line shooting up and back down. He carries with him a set of monstrous two handed axes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is very quiet and rarely speaks above a whisper. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born in the north, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gildmak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and wants to raise his children well

Ideals: Fighting. Flaws: Shy. Bonds: Family, Immigrant. Occupation: Cartwright

Voice: Voice breaks

Attributes [hide]

Gildmak Hogcollar, Male Halfling Aristocrat 8
Small (3'0") Halfling, Neutral Evil (CR 8)
Armor Class 16
Hit Points 59 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 14 (+2)11 (+0) 18 (+4)15 (+2)
Skills Persuasion +5, Survival +7
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +8 / 2d10+5, Grapple +5

Possessions: 1600 gp. 1 Minor magic item.


Social Check DCs

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