Gunter Harley, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses well, wearing black shirts, loose pants, and blazers most of the time, he is not a threatening figure. His hair is long and golden with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. He tend to wears goggles to shield his eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was granted martial powers by his dying sister.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Carter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 gp. Moonstone (60 gp).
Sammal Art, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he has the majority of his body covered in plate. He wears his blue hair up. His black eyes are slightly larger than normal.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a font of random trivia from the lore and stories he has discovered
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and wishes to resurrect an old love
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 11)
Armor Class 11
Hit Points 53 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 2300 gp. Black velvet mask with numerous citrines (120 gp). Gold and ruby ring (6000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Sapphire pendant on gold chain (2500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp).
Vanuath Iranapha, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a blue costume with the symbols of his god on his torso. His tied-back hair is red. His eyes are likewise gray.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Further he is a bit of a stoner and is frequently out of it.
History: He was raised in a white middle class family as the only child. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom.
Ideals: Optimist, Logical. Flaws: Addict, Mundane. Occupation: Servant
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3100 sp. Chrysoberyl (60 gp).
Crampernap Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'4". He wears bulky brown painted plate armor. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a pair of adventurers, Crampernap grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A strong sense of loyalty to Gnomish people; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur. Flaws: Shy, Racist. Bonds: Attractive, Adventurer. Occupation: Apothecary
Voice: German accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 16 (+3) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Infernal, Auran
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 400 gp. Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp).
Damien Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a robe, a symbol of magic around his neck, and a mace on his belt. He has a chestnut handlebar mustache and slicked back chestnut hair. His violet unseeing eyes seem to look past you.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.
History: Born in a small village he learned the ways of the warrior from his father. He has had some formal music training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Someone believes him a fraud; and wants to work out more often
Ideals: Fighting, Athletic, Artistic, Persistence. Flaws: Disease. Occupation: Cartwright
Voice: Stutters
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 46 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
Possessions: 200 gp. Embroidered and bejeweled glove (2000 gp). Brass mug with jade inlays (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!