Aura Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an entirely red suit with blue socks and a vest with buckled shoes. He keeps his long cinnamon fur kept up in a rat tail. He has several tiny emerald earrings on each ear.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born at the edge of vast island. A freak accident while working with his Mayor father left him crippled. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Entrepeneur. Flaws: Disease. Bonds: Rich, Attractive, Nature. Occupation: Baker
Voice: Posh accent
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Dayereth Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a black tunic with white highlights, and long violet pants that bunch up around his shoes. His brown hair is knotted and matted. His eyes are likewise gray.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He never wears the same outfit twice, unless he absolutely has to.
History: The child of a Mayor, who enjoyed hunting, Dayereth was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dayereth took refuge in the large cave and found the beat up sickle and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to work out more often; and find a way to reverse the transformation of his brother
Ideals: Athletic, Artistic. Flaws: Antagonistic, Mundane. Bonds: Nature, Family. Occupation: Spy
Voice: Irish accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 59 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 300 gp.
Direcris Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his longsword always slung over his shoulder. He carries with him a set of longswords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his black crest to look like a famous performer. His eyes are red and he is always smoking a pipe.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a forest tribe. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has dedicated himself to building a better village for his children.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Fighting, Logical. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Body Guard
Voice: Low range voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 8)
Armor Class 12
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 130 pp.
Bundrigo Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has a moderate pudge and is not very fit. His hair is brown and curly. His gray eyes are passionate and lively.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Born to a poor family in the city he treasured whatever gifts he got. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has never given up on his singing dream.
Motivation: To reunite with his absent mother; and regain custody of his son
Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Family, Poor. Occupation: Ruler
Voice: Scottish accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 5000 cp.
Odo Byron, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. His head has been shaved. His fierce green eyes like to dwell on things.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Odo is combative with any and all who dare try his patience in the slightest.
History: Odo was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Justice. Flaws: Ugly, Selfish. Bonds: Adventurer, Poor. Occupation: Seamstress
Voice: American accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 11)
Armor Class 14
Hit Points 40 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 2800 gp.
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