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Advanced [show]


Zunn Deighton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many black ritualistic tattoos. He is typically in his Guard uniform. He has chestnut hair. His half smiles and green eyes are beguiling and draw you in.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Zunn lived on a farm with his mother, near the main road leading to a nearby town. His necromantic abilities were realized during a raid on his village. He has set out to sabotage the competition.

Motivation: To be a Fortune-teller again; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Job, Attractive, Family. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Zunn Deighton, Male Half-Orc Adept 1
Medium (5'10") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)9 (-1) 17 (+3)8 (-1)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 200 sp. 1 Banded mail.


Social Check DCs


Spring Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown fur. He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He has a hunchback. He has brown fur. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with finding treasure.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: He's looking for his big break.

Ideals: Optimist, Artistic, Logical. Flaws: Ugly. Bonds: Adventurer. Occupation: Brewer

Voice: Relaxed voice

Attributes [hide]

Spring Of Shadows, Male Tabaxi Ranger 3
Medium (6'2") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)14 (+2) 15 (+2)18 (+4)
Skills Athletics +1, Nature +4
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 sp. 1 Masterwork Common Melee.


Social Check DCs


Kriv Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brass crest is singed and shortened. He has a tattooed face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy and tries to find solutions quickly.

History: Kriv was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Ugly, Lazy. Bonds: Family. Occupation: Soapmaker

Voice: Shortens vowels

Attributes [hide]

Kriv Yarjerit, Male Dragonborn Cleric 1
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Dazzazn Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black costume with the symbols of magic on his torso. He has no crest. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Dazzazn grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Mason

Voice: Low range voice

Attributes [hide]

Dazzazn Delmirev, Male Dragonborn Expert 6
Medium (6'2") Dragonborn, Neutral Good (CR 6)
Armor Class 9
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)14 (+2) 19 (+4)14 (+2)
Skills Religion +5, Stealth +2
Senses Passive Perception 14
Languages Common, Goblin, Terran
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 50000 cp.


Social Check DCs


Lance Wellington, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He wears bulky brown painted plate armor. His hair is greying and his face has many wrinkles. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Lance hails from a village terrorized by illithids. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Lance and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and someone believes him a fraud

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Enemies, Poor. Occupation: Herbalist

Voice: Nasally tone

Attributes [hide]

Lance Wellington, Male Human Fighter 11
Medium (5'0") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 81 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)10 (+0) 12 (+1)16 (+3)
Skills Nature +4, Stealth +7
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2300 gp. Eye agate (9 gp). Alexandrite (500 gp). Alexandrite (500 gp). Obsidian (9 gp). Jade (110 gp). Black pearl (500 gp). Jasper (60 gp). Star rose quartz (60 gp). Blue-white diamond (4000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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