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Kriv Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in green turtlenecks beneath a yellow coat with white slacks. He has copper crest. His red eyes are passionate and lively.

Personality: A skeptical and narcissistic man, Kriv's first love is himself. His second love is also himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted, Entrepeneur. Flaws: Secretive. Bonds: Poor. Occupation: Knight

Voice: American accent

Attributes [hide]

Kriv Daardendrian, Male Dragonborn Cleric 18
Medium (6'1") Dragonborn, Lawful Evil (CR 18)
Armor Class 11
Hit Points 92 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)20 (+5) 10 (+0)15 (+2)
Skills Intimidation +8, Medicine +6
Senses Passive Perception 10
Languages Common, Halfling, Auran, Draconic, Celestial, Giant
Attacks Melee +9 / 5d6+3, Ranged +7 / 5d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146

Possessions: 6000 gp. Moonstone (50 gp). Peridot (50 gp). Moss agate (13 gp). Chrysoprase (50 gp). Chrysoberyl (80 gp). Deep blue spinel (1100 gp). Freshwater pearl (13 gp). Freshwater pearl (13 gp). Rhodochrosite (13 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Burgell Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries a battered whip and tarnished shield as well. His hair is brown and curly. His eyes are hazel and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Burgell has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Impulsive, Disease, Insomniac. Bonds: Job. Occupation: Jeweler

Voice: Low range voice

Attributes [hide]

Burgell Glittergem, Male Gnome Druid 2
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome, Terran, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 800 sp. A large tome filled with over one hundred recipes written by a former royal chef. (40 gp).


Social Check DCs


Baradad Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His silver crest is lengthy and is close to two feet long. His red eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Antagonistic, Disease. Bonds: Adventurer, Slave. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Baradad Delmirev, Male Dragonborn Aristocrat 3
Medium (6'7") Dragonborn, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp. Golden yellow topaz (200 gp). Blue quartz (10 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Zedaar Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man wears bulky white painted plate armor. His clothes are grease stained in places. His copper crest is greasy and uncared for. His eyes are gold and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His parents moved while he was still in utero so he is the first generation to be born here. Zedaar was born on a far southern desert where he grew up under the tutelage of his mother, an expert Tailor. He is untrained/undisciplined, which makes him dangerous.

Motivation: Nothing but the best is good enough for him; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane. Bonds: Poor, Immigrant, Slave. Occupation: Tailor

Voice: Low range voice

Attributes [hide]

Zedaar Kimbatuul, Male Dragonborn Commoner 9
Medium (6'2") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 43 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)11 (+0) 9 (-1)12 (+1)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Art Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. He wears his black fur up. He tend to wears goggles to shield his eyes.

Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. One day when Art was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Art was heart-stricken from the event, and his father started working long hours to provde for them. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his daughter; and to unite with his brother

Flaws: Shy, PTSD. Bonds: Attractive, Family, Rich. Occupation: Carter

Voice: Smoker's lung

Attributes [hide]

Art Candle, Male Tabaxi Druid 10
Medium (5'6") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 63 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 1700 gp. Violet garnet (1000 gp). Moss agate (5 gp). Alexandrite (1000 gp). Banded agate (5 gp). Golden yellow topaz (1000 gp). Golden yellow topaz (1000 gp). Emerald (500 gp). Citrine (70 gp).


Social Check DCs

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