Resh Moreno, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears light armors faded through time and improper care. His hair is cut close to his head. His face is scarred and worn.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Criminal record. Occupation: Fletcher
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Undercommon, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1600 sp.
Bertram High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his halberd ready. He has a small bristly mustache and wavy golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He snorts whenever he laughs or is feeling confident. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to reunite with his old friends
Ideals: Fighting. Flaws: Shy, Ugly. Bonds: Adventurer, Criminal record. Occupation: Laborer
Voice: Relaxed voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 60 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1
Possessions: 700 gp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Fire opal pendant on a fine gold chain (1300 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chad Stafford, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy green suit, and carries pickaxes. His brown hair, when down, is lengthy. His green eyes peer out from beneath his deerstalker green hat.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Someone believes him a fraud; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Enemies, Criminal record, Rich. Occupation: Barkeep
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 36 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon, Giant
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 2000 sp.
Dreali Raethran, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.
Personality: Dreali hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is harsh and unforgiving.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Marshal for hire.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Marshal
Voice: Dark and ominous
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Beiro Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears grey leather gloves, a grey jacket, and tight pants. His auburn hair is greasy and uncared for. He has amber eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. The war was a terrible time for him, and Beiro does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often; and he feels kind of lost in life
Ideals: Athletic, Philantrophist. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Map Maker
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 700 sp.
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