Gerald Myerscough, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'0" and wears blue trousers with pastel and tan striped suspenders. He wears various colorful collared shirts. His tied-back hair is silver. His thin eyebrows rest above his beady gray eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also is a firm believer in the manly ideal.
History: Gerald lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his sister recently and the two have been together since.
Motivation: Doesn't want to be a Healer and was forced into it by his family; and money/treasure
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Family, Rich. Occupation: Healer
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 48 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Ignan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ar-Kaius Pickering, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears grey painted combat armor at almost all times. His auburn hair is kept up in a ponytail inside a broad hat. His blue eyes are passionate and lively.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Ar-Kaius is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.
Motivation: Marry his brother to traveling adventurers.
Ideals: Philantrophist, Gifted. Bonds: Family, Poor. Occupation: Beggar
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 400 sp.
Nicor Horror, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Marshal. His silver hair is knotted and matted. His silver eyes dart from person to person.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of dire rats.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Guardian, Religious, Enemies. Occupation: Marshal
Voice: Low range voice
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 11)
Armor Class 11
Hit Points 61 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Giant, Druidic
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1100 gp. Golden yellow topaz (1000 gp). Bloodstone (50 gp). Iolite (50 gp). Lapis lazuli (16 gp). Carnelian (50 gp). Deep blue spinel (1000 gp). Obsidian (16 gp).
Fargrim Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. His white hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.
Personality: He is calm most of the time but flees social interaction. He is a font of random trivia from the lore and stories he has discovered
History: He was born into a rich family. He has had some formal dancing training, and achieved minor success. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and to share knowledge with the world
Ideals: Logical, Artistic. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Server
Voice: Can't modulate volume
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Carved bone or ivory statuette (70 gp).
Shump Quinton, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear violet pants and tee shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and blonde. This amber eyed southerner is not easily forgotten.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he wants to meet his childhood hero
Ideals: Optimist. Bonds: Attractive, Adventurer, Poor. Occupation: Architect
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 65 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 | 1 |
Possessions: 6000 gp. Star rose quartz (40 gp). Emerald (1600 gp). Aquamarine (700 gp). Deep blue spinel (700 gp). Moss agate (13 gp). Black pearl (700 gp). Blue sapphire (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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