Nithther Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His blue crest is lengthy. He has gold eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The war was a terrible time for him, and Nithther does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a pair of adventurers, Nithther grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality
Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Military, Adventurer. Occupation: Butcher
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 22 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 20 (+5) | 12 (+1) |
Senses Passive Perception 18
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Aust Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. He carries a battered longsword and tarnished rapier as well. His wide-brimmed hat is riddled with cuts and holes. He has a dull look in his hazel eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Aust lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting, Philantrophist, Joker. Flaws: Ugly. Bonds: Family, Rich. Occupation: Actor
Voice: Boston accent
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 7 (-2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 sp.
Adelard Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. He has several tiny emerald earrings on each ear.
Personality: Confrontational and typically high on some drug or another. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adelard took refuge in the ruined castle and found the beat up sickle and armor he uses now. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Money/treasure.
Flaws: Ugly, Addict, Secretive. Bonds: Rich, Nature. Occupation: Mason
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 4000 sp. Sapphire pendant on gold chain (800 gp).
Trey Wade, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'8" and wears a fine chain shirt which he covers with black colored cloaks and clothing. His brown hair has been sun bleached extensively. He has a tattooed face.
Personality: Trey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To get a good night's sleep; and wants his loneliness to end
Ideals: Extrovert. Flaws: Disease, Insomniac. Bonds: Rich, Has a crush. Occupation: Courier
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 4000 cp.
Gimûb Huckabee, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is smooth and relatively long. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some orcs. His father being the stubborn sort decided to stay and helped train him in kukri use. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies, Adventurer, Family. Occupation: Server
Voice: Slurs words
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
