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NPC Generator

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Advanced [show]


Fallond Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and carries sais. He has done his best to style his auburn hair to look like a famous performer. His gray eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Fallond isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Fallond hails from a village terrorized by orcs. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and retire the richest man in the west

Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Job, Enemies. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Fallond Brawnanvil, Male Dwarf Expert 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)10 (+0) 15 (+2)7 (-2)
Skills Medicine +4, Performance +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp. Azurite (4 gp).


Social Check DCs


Vrondiss Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears dark leathers with embroidery. His scarlet crest is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He misses his home and complains about the freezing weather, even in summer.

History: From birth he was tutored by a cruel and relentless mentor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Disease. Bonds: Immigrant, Mentor, Criminal record. Occupation: Ploughman

Voice: Farmer accent

Attributes [hide]

Vrondiss Turnuroth, Male Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)11 (+0) 11 (+0)14 (+2)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 40 gp. Brown-green garnet (50 gp).


Social Check DCs


Gerald Rolands, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is kept up in a ponytail inside a Stetson hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gerald was born on a far western desert where he grew up under the tutelage of his mother, an expert Locksmith. He became a Locksmith soon after.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he'd like to take his coworkers down a peg

Bonds: Attractive, Job, Military, Immigrant, Criminal record. Occupation: Locksmith

Voice: Uses sign language

Attributes [hide]

Gerald Rolands, Male Half-Elf Druid 6
Medium (5'5") Half-Elf, Lawful Evil (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)14 (+2) 17 (+3)9 (-1)
Skills Perception +6, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Auran, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 3000 sp.


Social Check DCs


Sammal Havoc, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a grey poncho over his likewise colored trousers and shirt. His white hair is knotted and matted. His silver eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Sammal embodies much of what other species detest in the Tieflings. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sammal was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Sammal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Sammal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Adventurer, Criminal record. Occupation: Bricklayer

Voice: Speaks with squeezed throat

Attributes [hide]

Sammal Havoc, Male Tiefling Commoner 2
Medium (5'6") Tiefling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)11 (+0) 14 (+2)20 (+5)
Skills Acrobatics +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +4

Possessions: 4000 cp. 1 Half-Plate.


Social Check DCs


Tod TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of greataxes on his belt, each one with a opal on the hilt. He has a small bristly mustache and wavy brown hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Always inclined to offer people food he seems plenty friendly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born several months after his father was called into army service. When Tod reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: To prove his worth to the world.

Ideals: Fighting, Philantrophist. Flaws: Addict, Impulsive. Bonds: Attractive, Military. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Tod TellPenny, Male Halfling Wizard 10
Small (3'0") Halfling, Lawful Good (CR 10)
Armor Class 16
Hit Points 19 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 9 (-1)14 (+2) 12 (+1)9 (-1)
Skills Performance +3, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444433

Possessions: 1700 gp. An abacus with copper, silver and gold markers (120 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Solid gold idol (1100 gp).


Social Check DCs

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