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Advanced [show]


Spring Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his orange fur in a flapper bob. His blue eyes peer out from beneath his deerstalker green hat.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Spring studied abroad. He has had some formal dancing training, and achieved minor success. He was granted psionic powers by his dying brother.

Motivation: To find somewhere to settle down; and he is content

Ideals: Gifted, Artistic. Flaws: Depressed, Secretive, Mundane. Occupation: Ruler

Voice: Spits words with contempt

Attributes [hide]

Spring Of Storm, Male Tabaxi Barbarian 14
Medium (6'9") Tabaxi, Neutral Evil (CR 14)
Armor Class 13
Hit Points 170 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 19 (+4)16 (+3) 16 (+3)16 (+3)
Skills Investigation +8, Sleight of Hand +8
Senses Passive Perception 13
Languages Common, Druidic, Dwarven, Goblin
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3

Possessions: 5000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uraim Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'2" and wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His left leg appears badly burned and disfigured. He has styled his golden hair well, parting it to the left. His eyes are a pleasant hazel.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a white middle class family as the only child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was granted divine powers by his dying sister.

Motivation: He is greedy; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Criminal record. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Uraim Ironfist, Male Dwarf Cleric 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1000 cp.


Social Check DCs


Orsik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is generally well dressed albeit a few years behind the times. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Passionate. Flaws: Secretive. Bonds: Attractive, Slave, Poor. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Orsik Dankil, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 350 gp.


Social Check DCs


Stannor Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He likes to wear ponchos typically of a light violet in addition to tight pants. His whole body is exceptionally muscular. He keeps his white hair in a flapper bob. He has brown eyes and a violet hat with a black feather.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also has developed a complete distrust of the Baker profession.

History: Sold as a small child to a slaver, Stannor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Stannor was born on a far southern desert where he grew up under the tutelage of his mother, an expert Layabout. He has worked as a Layabout like his mother before him.

Motivation: Marry his brother to traveling adventurers; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Immigrant, Job, Mentor, Family. Occupation: Layabout

Voice: Mousy voice

Attributes [hide]

Stannor Nimblefingers, Male Halfling Adept 15
Small (2'10") Halfling, Lawful Good (CR 15)
Armor Class 15
Hit Points 76 (15d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Investigation +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Elven
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143333

Possessions: 1000 gp. Amethyst (120 gp). Rhodochrosite (10 gp). Golden yellow topaz (1000 gp). Golden yellow topaz (1000 gp). Smoky quartz (30 gp). Bloodstone (30 gp). Aquamarine (1000 gp). 1 Medium magic item.


Social Check DCs


Ulfgar Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Crown-heir. He is physically well-built. His blonde hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Ulfgar was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Crown-heir kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and to prove his worth to the world

Ideals: Joker. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Criminal record. Occupation: Crown-heir

Voice: Spits words with contempt

Attributes [hide]

Ulfgar Foamtankard, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)14 (+2) 17 (+3)16 (+3)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +4

Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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