Thervan Gentry, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a large white jacket and is in decent physical shape. His chestnut hair is thinning but still full. He wears an eyepatch.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is harsh and unforgiving.
History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. In the meantime he has taken over work as a Sage and occasionally as a mercenary.
Motivation: He has decided he is irredeemable; and sabotage a competitor
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich, Job, Criminal record. Occupation: Sage
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Giant, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
Possessions: 40 pp. Black pearl (1600 gp). Moss agate (7 gp). Black pearl (1600 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trey Harley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a red shirt with thin tan vertical stripes and white pants. His golden hair is slicked back into a classic pompadour. His hazel eyes are slightly larger than normal.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a Guard soon after.
Motivation: He has passion for adventuring and risk.
Bonds: Job, Adventurer, Religious, Military. Occupation: Guard
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 700 sp.
Don Tatum, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a large grey jacket and is in decent physical shape. He sports a long blonde beard, and similarly colored long hair. He is baby faced.
Personality: He likes to make people angry or surprised. As long as the job gets done he does not care how it got done.
History: He got into the Fletcher business at a young age. His family was turned out during the war. He and his family wandered east to less war torn lands. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and he's looking for his big break
Ideals: Professionalism. Flaws: Antagonistic, PTSD. Bonds: Job, Adventurer. Occupation: Fletcher
Voice: Low range voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 130 gp. 1 Chain shirt.
Qualen Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His golden hair is slicked back into a classic pompadour. He has gleaming, smiling blue eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His mother raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality.
Flaws: Ugly, Sensitive. Bonds: Adventurer, Nature. Occupation: Banker
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Diggory Home, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears bulky white painted plate armor. His red hair is heavily combed to the right. His gray eyes have a joyful gleam in them most of the time.
Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Servant arts, while his father instructed him in etiquette, music and courtly manner. His druidic abilities were realized during a raid on his village. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and he is greedy
Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Rich, Job. Occupation: Servant
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
