Tim Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. His black hair is still thick. His face is covered beneath a completely black helmet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: The child of eastern immigrants he idolized his mother. Tim was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Adventurer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and he has comitted a past crime that haunts him to this day
Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Immigrant, Religious. Occupation: Adventurer
Voice: American accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 300 sp. 1 Banded mail.
Mugrunden Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he usually wears his violet robe and has his hand crossbow always slung over his shoulder. He has brass crest. His eyes are likewise gold.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a great chef.
History: He was born blind and as such lacked many opportunities for work. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted psionic powers by his dying sister.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Nature, Religious. Occupation: Performer
Voice: Italian accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 42 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Giant, Druidic
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1500 gp. Amethyst (90 gp). Moss agate (6 gp). Coral (90 gp). Aquamarine (300 gp).
Mhurren Holton, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His skin is fair and his fingers are delicate and long. He has a very tight haircut. He wears large thick round spectacles.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born several months after his father was called into army service. He made a point of taking high paying jobs and getting most of it up front. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.
Motivation: To be a Mercenary again; and he is unsatisfied with his job
Flaws: Shy. Bonds: Attractive, Job, Military, Adventurer. Occupation: Junk Dealer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Half-Orc, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). 1 Minor magic item.
Norman Clare, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a very tight haircut. He has a dull look in his amber eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with his god.
History: Norman was raised in a hard working conservative environment. A few years later when the north was not economically sound they moved to his current location. He has set out to sabotage the competition.
Motivation: He feels kind of lost in life; and he'd like to take his coworkers down a peg
Flaws: Secretive, Depressed. Bonds: Religious, Job, Immigrant. Occupation: Jeweler
Voice: Whispers
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 10)
Armor Class 12
Hit Points 75 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +5
Possessions: 50 pp. Tourmaline (130 gp). Azurite (10 gp). Tiger eye turquoise (10 gp). Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Patrick Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: He usually wears his tan robe and has his sickle always slung over his shoulder, and he perpetually has his sickle ready. His white hair is kept up in a ponytail inside a Stetson hat. His face is covered beneath a completely black helmet.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not believe in violence as a means to an end. He is a dedicated Hunter but believes his peers are too gung-ho.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Impeccable, Pacifist. Flaws: Disease. Occupation: Hunter
Voice: Slurs words
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1
Possessions: 300 gp.
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