Mugrunden Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brass crest is knotted and matted. His ears are large.
Personality: He is overprotective of those who hire his services. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To be a Detective again; and to protect his home
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Guardian, Slave, Job. Occupation: Cartwright
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 240 gp. 1 Silk rope.
Kerkad Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting black shirt and pants. He has wavy blue crest. His face is scarred and worn.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is an amazing painter.
History: He was born to a criminal king-pin and mafia family He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Joker, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Miller
Voice: Nasally tone
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 56 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Goblin
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 300 gp. Aquamarine (500 gp). Sard (20 gp). Jasper (20 gp).
Bulzo Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, pastel shirt, and violet tie. His head has been shaved. He wears large thick round spectacles.
Personality: Calm and collected, he is a well trained Map Maker. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Glassblower, but doesn't like to broadcast it.
Motivation: He feels kind of lost in life; and wants to open a new tavern
Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Job, Rich. Occupation: Map Maker
Voice: Sensual and smooth
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 68 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 180 pp.
Hugh Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Dilettante. He carries a battered monstrous two handed axe and tarnished trident as well. His feathered hat is riddled with cuts and holes. He has hazel eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Hugh hails from a village terrorized by giants. Hugh was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and he wants revenge against giants
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Enemies, Religious, Job. Occupation: Dilettante
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 64 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 19 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Orc, Auran
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zepar Charm, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. His hair is purple and curly. He wears large thick round spectacles.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He receives visions of the future at random moments
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Zepar's homeland. Zepar decided to take the middle way and become a bodyguard. He left for the north, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined, Gifted. Flaws: Disease, Insomniac. Bonds: Immigrant. Occupation: Barkeep
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 9)
Armor Class 11
Hit Points 64 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Giant
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 1300 gp. Carved bone or ivory statuette (30 gp). Silver comb with moonstones (200 gp). Brass mug with jade inlays (300 gp). An abacus with copper, silver and gold markers (180 gp).
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Their contribution stands as a beacon of hope for all adventurers!
