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Advanced [show]


Beast Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a white cloak and cross-gartered red stockings. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His red fur is heavily combed to the right. His eyes are hazel and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with his god.

History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Beast and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Rich, Religious. Occupation: Masseuse

Voice: Russian accent

Attributes [hide]

Beast Mist, Male Tabaxi Monk 16
Medium (5'10") Tabaxi, Chaotic Good (CR 16)
Armor Class 12
Hit Points 51 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 8 (-1)11 (+0) 16 (+3)18 (+4)
Skills Perception +8, Persuasion +9
Senses Passive Perception 19
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4

Possessions: 5000 gp. Fire opal pendant on a fine gold chain (2400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Old masterpiece painting (2400 gp). Golden circlet with four aquamarines (1000 gp). A roughly beaten golden orb (70 gp). Gold dragon comb with red garnet eye (1100 gp). Gold dragon comb with red garnet eye (1100 gp). Silver comb with moonstones (400 gp). A roughly beaten golden orb (70 gp). Sapphire pendant on gold chain (1000 gp). Large well-done wool tapestry (400 gp). A small bag of saffron. (20 gp). Fire opal pendant on a fine gold chain (2400 gp). Gold and topaz bottle stopper cork (1100 gp). Old masterpiece painting (2400 gp).


Social Check DCs


Raymond Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with tan stripes complete with hood. His white hair is unkempt and raggedy. He wears an eyepatch.

Personality: Eccentric and domineering, Raymond will drive conversation. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Seamstress, who enjoyed hunting, Raymond was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert, Fighting. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Bricklayer

Voice: Irish accent

Attributes [hide]

Raymond Ashley, Male Human Aristocrat 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)11 (+0) 13 (+1)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Borun Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This man tends to wear a large green jacket, and sports empty pouches on his belt. His blonde hair is still thick. His eyes are likewise hazel.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Borun grew up listening to his mother's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now travels the world, in search of power and loot.

Motivation: To reunite with his absent mother; and wants to work out more often

Ideals: Philantrophist, Athletic. Flaws: Racist. Bonds: Adventurer, Family. Occupation: Guard

Voice: Hissing voice

Attributes [hide]

Borun Stoutman, Male Halfling Warrior 2
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)9 (-1) 12 (+1)17 (+3)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +3

Possessions: 90 gp. 1 Masterwork Common Melee.


Social Check DCs


Wrenn Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is well dressed, constantly wearing a red suit, tan shirt, and blue tie. His red hair is smooth and relatively long. His hazel eyes are slightly larger than normal.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.

Motivation: To be a Performer again; and money/treasure

Ideals: Optimist, Artistic. Flaws: Fearful. Bonds: Rich, Job. Occupation: Butcher

Voice: Smoker's lung

Attributes [hide]

Wrenn Fiddlefen, Male Gnome Commoner 6
Small (3'7") Gnome, True Neutral (CR 6)
Armor Class 13
Hit Points 32 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)14 (+2) 15 (+2)15 (+2)
Skills Athletics +5
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5

Possessions: 100 gp. Alexandrite (800 gp). Red-brown spinel (100 gp). Emerald (800 gp). Rock crystal (50 gp).


Social Check DCs


Spring On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his monstrous two handed axe. His fur is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: While he acts the brute, he is far gentler than he would appear. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the west to a Painter, Spring learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To be a Courier again.

Ideals: Fighting, Joker, Persistence. Bonds: Job. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

Spring On the Mountaintop, Male Tabaxi Monk 12
Medium (5'9") Tabaxi, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 84 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)14 (+2) 17 (+3)18 (+4)
Skills Intimidation +8, Investigation +6
Senses Passive Perception 13
Languages Common, Goblin, Gnome
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Alexandrite (1400 gp). Tiger eye turquoise (13 gp). Coral (110 gp). 1 Minor magic item.


Social Check DCs

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