Don Clare, Male Human [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of his god on his torso. He carries a battered scythe and tarnished warhammer as well. His chestnut hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.
Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not trust anyone and sleeps with one eye open.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To end his boredom; and he has money and likes to spend it
Ideals: Fighting. Flaws: Insane, Insomniac, Mundane. Bonds: Rich. Occupation: Armorer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Chrysoberyl (150 gp).
Hupe Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He tends to wear a large blue jacket. His moppish golden hair is in a traditional bowl cut. His gray eyes lackadaisically let the world flow into them.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a poor family in the city he treasured whatever gifts he got. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 13 years.
Motivation: To be a Mortician again; and obtaining odd cultural halfling artifacts is his passion
Ideals: Joker. Bonds: Job, Poor, Nature, Adventurer. Occupation: Knight
Voice: Sleepy voice
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 69 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 20000 cp.
Gardain Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. His hair is chestnut, silky, and of moderate length. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born at the edge of vast forest. He struck it rich when he found rare goods in large quantities. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and money/treasure
Ideals: Athletic, Philantrophist. Flaws: Cynical. Bonds: Attractive, Nature, Rich. Occupation: Map Maker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 190 gp.
Lamlis Othronus, Male Elf [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries with him a set of tridents on his belt, each one with a amethyst on the hilt. His black hair is long and unkept. His amber unseeing eyes seem to look past you.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is skeptical of what others tell him and is slow to trust.
History: He was born blind and as such lacked many opportunities for work. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lamlis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Fighting, Impeccable. Flaws: Ugly, Disease. Occupation: Mortician
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1300 sp. 1 Masterwork Light steel shield. 1 Darkwood Shield. 1 Masterwork studded leather.
Melech Madness, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears just a tan suit. His white hair is smooth and relatively long. He has gleaming, smiling white eyes.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Revenge; and many dire rats want him driven away
Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Malachite (15 gp). White pearl (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!