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NPC Generator

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Advanced [show]


Gerbo Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear yellow clothing when he does not wear armor. His auburn hair is matted, messy, and big. He has a dull look in his amber eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in a small village he learned the ways of the warrior from his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has dedicated himself to building a better kind of golem.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a shipwright and was forced into it by his family

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family, Adventurer. Occupation: Shipwright

Voice: Posh accent

Attributes [hide]

Gerbo Horcusporcus, Male Gnome Cleric 5
Small (3'5") Gnome, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 46 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 18 (+4)15 (+2) 13 (+1)15 (+2)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Gnome, Druidic, Giant
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Dulmage, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has dyed his greying black hair a little too much giving a sharp black color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born in a small forest village. Immeral liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero

Flaws: Insane, Shy. Bonds: Adventurer, Enemies, Nature. Occupation: Laborer

Voice: Rolls R's

Attributes [hide]

Immeral Dulmage, Male Half-Elf Fighter 7
Medium (5'8") Half-Elf, Neutral Good (CR 7)
Armor Class 12
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Intimidation +6, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: 1100 gp. Deep blue spinel (1300 gp).


Social Check DCs


Hadarai Toti, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His hair is long and blonde with streaks of white, and is pulled back with small yellow clips. His beard is white, braided, and well cared for. He has a dull look in his violet eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the south to a Armorer, Hadarai learned a great deal about his father's area of expertise. Through the years after Hadarai was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Hadarai's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Hadarai Toti, Male Half-Elf Fighter 5
Medium (5'9") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5

Possessions: 100 gp. Chrysoprase (70 gp). Coral (140 gp). Chalcedony (70 gp). Coral (140 gp).


Social Check DCs


Donaar Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in a clean yellow cloak covering his clean studded leather. His scarlet crest is slicked back into a classic pompadour. His gold eyes dart from person to person to random spaces in the air.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Donaar hails from a village terrorized by illithids. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Justice. Flaws: Racist. Bonds: Poor, Criminal record, Enemies. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Donaar Umbyrphrael, Male Dragonborn Druid 5
Medium (6'1") Dragonborn, True Neutral (CR 5)
Armor Class 14
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)8 (-1) 11 (+0)16 (+3)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 6000 sp.


Social Check DCs


Vassago Respect, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is short and silver. His red eyes peer out from beneath his Stetson yellow hat.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He served in the navy to pay for his family's outstanding loans. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a crush on the local Barrister; and he wants to get laid

Ideals: Joker, Philantrophist. Bonds: Military, Rich, Has a crush. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Vassago Respect, Male Tiefling Warrior 5
Medium (6'5") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)16 (+3) 13 (+1)16 (+3)
Skills Survival +4
Senses Passive Perception 11
Languages Common, Goblin, Undercommon, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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