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NPC Generator

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Advanced [show]


Pikar Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a blue scarf. His silver hair is slicked back into a classic pompadour. His amber eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the north. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Pikar lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To clean up the streets; and his spouse's relatives view him with great suspicion

Ideals: Pacifist, Justice. Bonds: Family, Rich, Guardian. Occupation: Mercenary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Pikar Appleblossom, Male Halfling Cleric 4
Small (3'3") Halfling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 500 gp. Azurite (16 gp). Fiery yellow corundum (1200 gp).


Social Check DCs


Dain Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is heavily combed to the left. His blue unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with a spirit at a very young age, Dain has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Disease, Hedonist. Bonds: Rich. Occupation: Mayor

Voice: Rolls R's

Attributes [hide]

Dain Frostbeard, Male Dwarf Monk 5
Medium (4'3") Dwarf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 27 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)12 (+1) 16 (+3)10 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 400 gp. Rock crystal (30 gp). Deep green spinel (60 gp). Hematite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Left-Handed Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, but even with his fine clothing he looks run-down. His gray fur is unkempt and raggedy. His eyes are copper and beady.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and nothing but the best is good enough for him

Ideals: Optimist, Impeccable. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Cartwright

Voice: Nasally tone

Attributes [hide]

Left-Handed Of World, Male Tabaxi Aristocrat 6
Medium (5'6") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)15 (+2) 15 (+2)14 (+2)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Aquan, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5

Possessions: Fire opal (1500 gp). Sardonyx (40 gp). Brown-green garnet (150 gp). Alexandrite (400 gp).


Social Check DCs


Varis Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has moderate length chestnut hair. His eyes, though not visible through his cowl, are amber.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and retire the richest man in the west

Ideals: Entrepeneur, Athletic. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Healer

Voice: Squeaky

Attributes [hide]

Varis Yaeldrin, Male Elf Warrior 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)16 (+3) 13 (+1)18 (+4)
Skills Arcana +5, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Halfling, Ignan, Aquan
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 4000 cp. Black velvet mask with numerous citrines (180 gp). Cloth of gold vestments (180 gp). Silver comb with moonstones (900 gp).


Social Check DCs


Gunter Yardley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears black trousers with white and green striped suspenders. He wears various colorful collared shirts. His red hair is knotted and matted. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gunter was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted druidic powers by his dying brother.

Motivation: He is greedy; and regain custody of his daughter

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Family, Rich. Occupation: Miner

Voice: Low and grunting

Attributes [hide]

Gunter Yardley, Male Human Warlock 9
Medium (6'1") Human, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 43 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)8 (-1) 13 (+1)11 (+0)
Skills History +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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