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Arjhan Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and grey handkerchief worn on his right side. He has done his best to style his scarlet crest to look like a famous performer. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Arjhan enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the west to a Priest, Arjhan learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Depressed, Hedonist. Bonds: Job, Enemies. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

Arjhan Qyxpahrgh, Male Dragonborn Druid 3
Medium (6'8") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. 2 Thunderstones.


Social Check DCs


Great Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black fur is lengthy and is close to two feet long. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Great lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He's since become an addict/alcoholic.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Ideals: Joker, Opinionated. Flaws: Addict. Bonds: Rich, Family. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Great Of Winter, Male Tabaxi Ranger 8
Medium (6'9") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 32 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 9 (-1)10 (+0) 17 (+3)15 (+2)
Skills Animal Handling +6, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Amber (150 gp). Azurite (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naal Callan, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Nothing but the best is good enough for him; and he is greedy

Ideals: Logical, Impeccable. Bonds: Immigrant, Job, Rich, Adventurer. Occupation: Adventurer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Naal Callan, Male Half-Elf Barbarian 6
Medium (5'9") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 60 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)15 (+2) 16 (+3)12 (+1)
Skills Acrobatics +4, Animal Handling +6
Senses Passive Perception 13
Languages Common, Elven, Draconic, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +6

Possessions: 900 gp. Eye agate (16 gp). Black pearl (1000 gp). Alexandrite (1000 gp). Deep green spinel (40 gp). 1 Minor magic item.


Social Check DCs


Dalgal Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, he is not a threatening figure. He is bald on top and has large red tufts of hair around his ears. He wears an eyepatch.

Personality: He is calm most of the time but flees social interaction. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in the west. Dalgal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He's looking for his big break; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Shy. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Mercenary

Voice: Squeaky

Attributes [hide]

Dalgal Stoutale, Male Dwarf Bard 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)10 (+0) 14 (+2)10 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 390 gp. 1 Masterwork Common Melee.


Social Check DCs


Beast Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear flannel. His beige fur has been sun bleached extensively. His green eyes lackadaisically let the world flow into them.

Personality: He is overprotective of those who hire his services. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Tanner business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Tanner job now, and dutifully fulfills any obligations he has.

Motivation: To protect his home; and to be a junk dealer again

Flaws: Secretive, PTSD. Bonds: Guardian, Job. Occupation: Tanner

Voice: Aggressive tone

Attributes [hide]

Beast Grass, Male Tabaxi Aristocrat 5
Medium (5'9") Tabaxi, Neutral Good (CR 5)
Armor Class 14
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 17 (+3)10 (+0) 11 (+0)14 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 100 gp.


Social Check DCs

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