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NPC Generator

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Richard Asheton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is cut short. His eyes are likewise blue. His teeth are white and perfect.

Personality: Richard is depressed about a lot of things. He tends to be a nihilist. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He loathes his own lifestyle.

Ideals: Professionalism. Flaws: Depressed. Bonds: Rich, Attractive, Military. Occupation: Shipwright

Voice: Boston accent

Attributes [hide]

Richard Asheton, Male Human Druid 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)8 (-1) 9 (-1)16 (+3)
Skills Insight +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Burto Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is red and curly. He has gleaming, smiling amber eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Burto grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is wracked by social anxiety; and to reunite with his old friends

Flaws: Antagonistic, Fearful. Bonds: Poor, Adventurer. Occupation: Spy

Voice: Slow speaker

Attributes [hide]

Burto Nimblefingers, Male Halfling Rogue 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)8 (-1) 9 (-1)9 (-1)
Skills Arcana +2, Performance +2
Senses Passive Perception 9
Languages Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. Rich purple corundum (400 gp). Bloodstone (20 gp). Blue star sapphire (400 gp).


Social Check DCs


Rangrim Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'4" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rangrim took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Ugly, Insane, Fearful. Bonds: Nature. Occupation: Knight

Voice: Switch between two voices

Attributes [hide]

Rangrim Silveraxe, Male Dwarf Commoner 8
Medium (4'4") Dwarf, Neutral Good (CR 8)
Armor Class 11
Hit Points 47 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)17 (+3) 8 (-1)10 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Druidic, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 900 gp.


Social Check DCs


Seven Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in earthy colors with a violet and grey handkerchief worn on his right side. His brown fur is heavily combed to the right. He has gleaming, smiling amber eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Seven was raised in a hard working conservative environment. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He loathes his own lifestyle; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Religious, Job, Nature. Occupation: Body Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Seven Running, Male Tabaxi Wizard 12
Medium (5'6") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 52 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)13 (+1) 11 (+0)17 (+3)
Skills Deception +7, Stealth +7
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 4000 gp. Golden yellow topaz (700 gp). Blue sapphire (1400 gp). Moss agate (12 gp). Blue quartz (12 gp). Smoky quartz (50 gp). Freshwater pearl (12 gp). Black pearl (700 gp). Brown-green garnet (110 gp). Moss agate (12 gp).


Social Check DCs


Pelt Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, but even with his fine clothing he looks run-down. He has styled his white fur well, parting it to the right. His eyes, though not visible through his cowl, are yellow.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: When he was but 6 years old his parents immigrated from the east. Over the years he perfected his riding and shooting skills. He left for the east, certain he would find work there.

Motivation: Retire the richest man in the east.

Ideals: Athletic, Impeccable, Entrepeneur. Bonds: Immigrant, Nature. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Pelt Shore, Male Tabaxi Wizard 16
Medium (5'8") Tabaxi, Neutral Evil (CR 16)
Armor Class 11
Hit Points 68 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Intimidation +7, Persuasion +7
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444444

Possessions: 9000 gp. Old masterpiece painting (800 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp).


Social Check DCs

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