Adrex Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His bronze crest is singed and shortened. His eyes are gold.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His martial abilities were realized during a raid on his village. He has never given up on his dancing dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends
Ideals: Passionate, Philantrophist, Artistic, Gifted. Flaws: Ugly. Occupation: Barkeep
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 4)
Armor Class 9
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 4000 sp.
Norman Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is renowned for his bright violet suits and hats. He wears a colorful flower in his auburn hair. He has a dull look in his violet eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He loathes his own lifestyle; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Nature, Religious, Criminal record. Occupation: Bricklayer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 52 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 300 gp.
Trail Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has beige fur. He is baby faced.
Personality: He is almost excessively polite to everyone, even when angry. He is harsh and unforgiving.
History: Trail was raised in a hard working conservative environment. Through the years after Trail was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Trail's mother didn't care for him much, and the feeling was mutual. He's also a talented Cartwright, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Barrister responsibilities is difficult.
Flaws: Shy, Antagonistic. Bonds: Attractive, Job. Occupation: Barrister
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 7)
Armor Class 11
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 18 (+4) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Terran, Goblin, Elven, Infernal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Brass mug with jade inlays (200 gp). Gold music box (2000 gp). Solid gold idol (1000 gp). Large well-done wool tapestry (200 gp).
Pelt Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. His yellow fur has been sun bleached extensively. His ears are large.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Pelt was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. During his travels, Pelt and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Pelt discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Pelt fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Meet up once more with his childhood friend; and wants his loneliness to end
Flaws: Ugly, Disease. Bonds: Has a crush, Adventurer, Poor. Occupation: Merchant
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 21 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Halfling
Attacks Melee +7 / 2d10+4, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghûra Easton, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. His black hair is singed and shortened. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in the north, but his parents moved at a very young age to the east. Through the years after Ghûra was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ghûra's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Joker. Flaws: Ugly, Addict, Antagonistic. Bonds: Rich, Immigrant. Occupation: Barrister
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Gnome, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 110 gp.
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