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Curran High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His red hair is smooth and relatively long. He has green eyes and a brown hat with a blue feather.

Personality: He is calm most of the time but flees social interaction. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants revenge against illithids; and a deep hatred of illithids

Flaws: Shy, Fearful, Disease. Bonds: Rich, Enemies. Occupation: Mason

Voice: Puts emphasis on the wrong words

Attributes [hide]

Curran High-hill, Male Halfling Barbarian 10
Small (3'3") Halfling, Chaotic Good (CR 10)
Armor Class 15
Hit Points 100 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 17 (+3)16 (+3) 17 (+3)12 (+1)
Skills Intimidation +5, Sleight of Hand +8
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Abyssal, Auran
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 280 pp. Jade (50 gp). Amber (50 gp). Golden pearl (50 gp). Red garnet (50 gp). Bloodstone (40 gp). Red spinel (50 gp). Aquamarine (1500 gp).


Social Check DCs


Chay Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears many layers of old clothing at all times. His moppish black hair is in a traditional bowl cut. His eyes are violet and he is always smoking a pipe.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He would rather hide behind his crafts than deal with other people.

History: Chay was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: Regain custody of his son; and to reunite with his absent mother

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Family. Occupation: Map Maker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Chay Brightmoon, Male Halfling Cleric 4
Small (3'4") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)9 (-1) 13 (+1)11 (+0)
Skills History +1, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 100 gp.


Social Check DCs


Three Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. He wears a colorful flower in his lavender fur. His eyes are likewise blue. His teeth are white and perfect.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born on a small isolated farm. Through the years after Three was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Three's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he's looking for his big break

Flaws: Depressed, Antagonistic. Bonds: Attractive, Adventurer, Nature. Occupation: Adventurer

Voice: Squeaky

Attributes [hide]

Three Of Claws, Male Tabaxi Paladin 10
Medium (6'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 65 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)11 (+0) 15 (+2)15 (+2)
Skills Arcana +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fallond Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears baggy black pantaloons and a blue scarf. His silver hair is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Fallond hails from a village terrorized by illithids. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.

Motivation: Wants to have a good time and be beloved; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Bellfounder

Voice: Whispers

Attributes [hide]

Fallond Aranore, Male Dwarf Fighter 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 12 (+1)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 210 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Halimath Nagel, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear tan pants and tee shirts. His red hair and beard is wavy and long. His green eyes peer out from beneath his wide-brimmed tan hat.

Personality: Stoic and calm, he prefers to meditate than take action. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Halimath grew up listening to his father's many stories. Through the years after Halimath was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Halimath's father didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to open a new tavern; and he desires power and/or immortality

Ideals: Disciplined. Flaws: Lazy, Antagonistic. Bonds: Adventurer, Job. Occupation: Dyer

Voice: American accent

Attributes [hide]

Halimath Nagel, Male Half-Elf Wizard 3
Medium (4'11") Half-Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)9 (-1) 10 (+0)17 (+3)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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