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NPC Generator

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Advanced [show]


Arannis Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he has a large white mantle and cape that has been intricately interwoven into his blue robe. His chestnut hair is matted, messy, and big. His blue eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has dedicated himself to building a better kind of golem.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Ugly, Shy. Bonds: Adventurer, Slave, Religious. Occupation: Adventurer

Voice: Dark and ominous

Attributes [hide]

Arannis Qualanthri, Male Half-Elf Adept 2
Medium (5'11") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)16 (+3) 18 (+4)11 (+0)
Skills History +5, Nature +5
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Aquan, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: Just what you see.


Social Check DCs


Frug Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise violet.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: A powerful necromancer made him what he is. His father was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Persistence. Bonds: Attractive, Enemies, Mentor. Occupation: Engraver

Voice: growls and snarls, animalistic

Attributes [hide]

Frug Timbers, Male Gnome Rogue 7
Small (3'8") Gnome, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 34 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)17 (+3) 16 (+3)14 (+2)
Skills Animal Handling +6, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Elven, Abyssal, Celestial
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Folgûm Hastings, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally well dressed albeit a few years behind the times. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His gray unseeing eyes seem to look past you.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of a Adventurer, who enjoyed hunting, Folgûm was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. Since then, he has sought to make the best of life.

Motivation: To prove his worth to the world.

Ideals: Optimist, Logical. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Detective

Voice: Ums and uhs a lot

Attributes [hide]

Folgûm Hastings, Male Half-Orc Aristocrat 12
Medium (6'10") Half-Orc, Chaotic Good (CR 12)
Armor Class 12
Hit Points 57 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)8 (-1) 13 (+1)13 (+1)
Skills Arcana +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 200 pp.


Social Check DCs


Charles Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants. He keeps his blonde hair in a flapper bob. He has several tiny amethyst earrings on each ear.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a wizard, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is greedy; and expand his business

Ideals: Impeccable. Bonds: Rich, Job, Mentor, Adventurer. Occupation: Knight

Voice: Mumbles to self between sentences

Attributes [hide]

Charles Tickle, Male Human Rogue 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Calcitro Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a small bristly mustache and wavy white hair. He has amber eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Wizard school at a young age so that he could practice his arcane talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Revenge; and someone believes him a fraud

Ideals: Athletic, Joker, Gifted. Bonds: Enemies, Rich. Occupation: Unemployed

Voice: Smooth and feminine

Attributes [hide]

Calcitro Jamjar, Male Halfling Wizard 5
Small (2'10") Halfling, True Neutral (CR 5)
Armor Class 11
Hit Points 12 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)16 (+3) 14 (+2)13 (+1)
Skills Athletics +4, Investigation +6
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Sylvan, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 200 gp.


Social Check DCs

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