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NPC Generator

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Advanced [show]


Zunn Presley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants. He carries a battered longbow and tarnished whip as well. He has a very tight haircut. His fierce brown eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Zunn and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Immigrant, Slave. Occupation: Body Guard

Voice: pre-pubescent

Attributes [hide]

Zunn Presley, Male Half-Orc Ranger 14
Medium (5'1") Half-Orc, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 83 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 15 (+2)12 (+1)
Skills Deception +6, Perception +7
Senses Passive Perception 17
Languages Common, Orc, Ignan
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502110

Possessions: 4000 gp. Fire opal pendant on a fine gold chain (1500 gp). Gold and topaz bottle stopper cork (700 gp). Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (700 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). A delicate brass dragon egg (80 gp). Old masterpiece painting (1500 gp). Embroidered and bejeweled glove (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Fire opal pendant on a fine gold chain (1500 gp). Silver ewer (80 gp). 1 Medium magic item.


Social Check DCs


Thamuz Skill, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'9", this man wears black painted combat armor at almost all times. He has wavy purple hair. He has several tiny topaz earrings on each ear.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Thamuz grew up listening to his father's many stories. Thamuz abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Thamuz and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Thamuz discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Thamuz fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has money and likes to spend it; and meet up once more with his childhood friend

Flaws: Disease. Bonds: Rich, Guardian, Adventurer. Occupation: Mercenary

Voice: Speaks with squeezed throat

Attributes [hide]

Thamuz Skill, Male Tiefling Expert 4
Medium (6'9") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 15 (+2)18 (+4)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Hunter Branson, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is portly but not overly obese. His chestnut hair is knotted and matted. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Hunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His religion dominates his actions.

Bonds: Attractive, Job, Has a crush, Adventurer, Religious. Occupation: Priest

Voice: Switch between two voices

Attributes [hide]

Hunter Branson, Male Human Cleric 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)10 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 5000 cp.


Social Check DCs


Alberich Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears professional attire. His red hair is slicked back into a classic pompadour. He has several tiny sapphire earrings on each ear.

Personality: He speaks before he thinks and is too direct. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Alberich lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Bather, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now mingles about in high society.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Rich, Family. Occupation: Architect

Voice: Speaks with a cold

Attributes [hide]

Alberich Dankil, Male Dwarf Wizard 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)15 (+2) 9 (-1)7 (-2)
Skills Athletics +4
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1 Average lock.


Social Check DCs


Gilbert Badger, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses like a well dressed Architect does. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with his god.

History: He got into the Architect business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Architect for hire.

Motivation: His religion dominates his actions.

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Architect

Voice: Breathy voice

Attributes [hide]

Gilbert Badger, Male Human Monk 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)13 (+1) 11 (+0)18 (+4)
Skills Performance +6, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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