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Advanced [show]


Lamlis Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 4'11". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a bow. His chestnut hair is cut short with large spiked bangs in the front. His ears are large.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a white middle class family as the only child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To find somewhere to settle down.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Occupation: Merchant

Voice: Eastern European accent

Attributes [hide]

Lamlis Koehlanna, Male Elf Commoner 6
Medium (4'11") Elf, Neutral Good (CR 6)
Armor Class 13
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 6 (-2)14 (+2) 13 (+1)14 (+2)
Skills Sleight of Hand +6, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Draconic, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Gardain Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many black ritualistic tattoos. He prefers to wear flannel. His white hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their daughter. He worked as a Engraver, and he later adopted a second daughter.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic, Impulsive. Bonds: Rich, Family, Religious. Occupation: Engraver

Voice: Smoker's lung

Attributes [hide]

Gardain Thrahak, Male Dwarf Adept 12
Medium (4'2") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 62 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 18 (+4)11 (+0)
Skills History +6, Investigation +6
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal, Draconic
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333200

Possessions: 1000 gp. Red garnet (100 gp). Onyx (20 gp). Onyx (20 gp). Moss agate (4 gp). Star ruby (800 gp). Iolite (20 gp). Deep blue spinel (1000 gp). Azurite (4 gp). Hematite (4 gp).


Social Check DCs


Beast Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has dyed his greying orange fur a little too much giving a sharp orange color. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is calm most of the time but flees social interaction. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the north to a Doctor, Beast learned a great deal about his mother's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Doctor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Impeccable. Flaws: Shy. Bonds: Job, Criminal record, Adventurer. Occupation: Doctor

Voice: Soft and melodious

Attributes [hide]

Beast Prim Posies, Male Tabaxi Aristocrat 5
Medium (5'4") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)16 (+3) 14 (+2)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Druidic, Halfling, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Fire opal (500 gp). Rhodochrosite (13 gp).


Social Check DCs


River Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His long gray fur is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Enemies, Job. Occupation: Engraver

Voice: Soft and mumbly

Attributes [hide]

River Prim Posies, Male Tabaxi Cleric 11
Medium (6'8") Tabaxi, Neutral Good (CR 11)
Armor Class 15
Hit Points 67 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 13 (+1)10 (+0) 15 (+2)17 (+3)
Skills Acrobatics +9, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +9 / 3d8+5, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 1800 gp. Malachite (10 gp). Sardonyx (50 gp). Deep blue spinel (1600 gp). Rose (50 gp). Chrysoberyl (150 gp). Iolite (50 gp). Brown-green garnet (150 gp). Fire opal (1200 gp). 1 Minor magic item.


Social Check DCs


Shifting Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an entirely blue suit with grey socks and a vest with buckled shoes. His yellow fur is unkempt and raggedy. His eyes are a pleasant hazel.

Personality: He has always had a great fascination with Tabaxi culture. He is skeptical of what others tell him and is slow to trust.

History: He was born to loving parents in a slum to the west. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: Wants to work out more often; and tabaxi compassion

Ideals: Athletic. Flaws: Ugly, Racist, Shy. Bonds: Poor. Occupation: Cartwright

Voice: Thin and wheezing

Attributes [hide]

Shifting Buttons, Male Tabaxi Rogue 10
Medium (5'2") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 38 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)17 (+3) 12 (+1)15 (+2)
Skills Sleight of Hand +7, Survival +5
Senses Passive Perception 11
Languages Common, Gnoll, Terran, Aquan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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