Mormog Gentry, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a black suit. His brown hair is singed and shortened. His face is scarred and worn.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also hits on women, regardless of circumstances.
History: Mormog was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He found a children's book about a Half-Orc Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town working and never settling down anywhere, but has fallen for a local Masseuse. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Masseuse; and meet up once more with his childhood friend
Ideals: Philantrophist. Flaws: Ugly. Bonds: Has a crush, Poor, Adventurer. Occupation: Stylist
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 65 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Infernal, Giant
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Borun Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: A 2'10" western man, he wears very tight pants and wife beaters, though occasionally he sports a black coat. He has a very tight haircut. He has gleaming, smiling gray eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a minor phobia of water and hates getting wet.
History: His father raised him in a mountain cabin. Through the years after Borun was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Borun's mother didn't care for him much, and the feeling was mutual. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Fighting. Flaws: Antagonistic, Fearful. Bonds: Nature. Occupation: Barkeep
Voice: Hissing voice
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 28 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Orc, Ignan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Amnon Rumor, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a colorful flower in his dark red hair. This white eyed northerner is not easily forgotten.
Personality: He is business-like. He takes instructions and follows them to the letter. He also is a firm believer in the manly ideal.
History: Amnon lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his sister; and wants to raise his children well
Ideals: Athletic, Professionalism. Flaws: Impulsive. Bonds: Rich, Attractive, Family. Occupation: Architect
Voice: French accent
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 1200 gp. Brass mug with jade inlays (600 gp). Golden circlet with four aquamarines (1000 gp). A miniature golden chest with tiny emeralds lining the top (30 gp).
Hunter Beitz, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He wears a fancy white suit. His chestnut hair and beard is wavy and long. His eyes are amber and he is always smoking a pipe.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is able to make almost anything out of random pieces of junk.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has built up a small fortune and can afford his own way.
Motivation: He is not mentally stable, and does not behave rationally; and he has decided he is irredeemable
Ideals: Gifted. Flaws: Terse, Insane. Bonds: Attractive, Rich, Criminal record. Occupation: Doctor
Voice: Slurs words
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp. A roughly beaten golden orb (60 gp).
Azdûsh Wakefield, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left leg. He is well dressed, constantly wearing a green suit, white shirt, and green tie. His broad hat is riddled with cuts and holes. He is baby faced.
Personality: He loves telling others what to do and how they should feel about things. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Azdûsh has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and to reunite with his old friends
Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Herbalist
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 67 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 17 (+3) | 15 (+2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Celestial, Ignan
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 11000 sp. Onyx (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!