Varis Nailo, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His hair is silver and curly. He wears round tiny glasses practically rammed into his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with his god.
History: Gifted from a young age, Varis studied abroad. Through the years after Varis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Varis's mother didn't care for him much, and the feeling was mutual. He was always very intelligent and has formed a secret society of specialists.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Secretive, Antagonistic. Bonds: Poor, Religious. Occupation: Engraver
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 40 gp.
Gennal Berevan, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears a fancy white suit. His black hair is drawn into a tight pony tail with a card scrunchie. His fierce amber eyes like to dwell on things.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born in the west, but his parents moved at a very young age to the east. A gifted student he started as a Herbalist, but he got bored and became a Architect. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To share knowledge with the world; and doesn't want to be a architect and was forced into it by his family
Ideals: Logical. Flaws: Sensitive. Bonds: Attractive, Family, Immigrant, Job. Occupation: Architect
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 65 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Celestial, Druidic
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
Possessions: 3000 gp. Eyepatch with mock eye of sapphire and moonstone (1900 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Cloth of gold vestments (40 gp). Solid gold idol (1200 gp). Gold and topaz bottle stopper cork (1700 gp). Silver chalice with lapis lazuli gems (40 gp). An abacus with copper, silver and gold markers (40 gp). Sapphire pendant on gold chain (1000 gp). Old masterpiece painting (1900 gp).
Aldous Ogden, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His long red hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aldous is combative with any and all who dare try his patience in the slightest.
History: A powerful wizard made him what he is. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To get a good night's sleep; and find a way to reverse the transformation of his sister
Ideals: Joker, Justice. Flaws: Insomniac. Bonds: Poor, Mentor, Immigrant. Occupation: Bellfounder
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Nithther Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His red crest is slicked back into a classic pompadour. His eyes are likewise red.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Nithther was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted from career to career and currently works as a Dyer.
Motivation: A need for knowledge about a nearby landmark.
Bonds: Attractive, Adventurer, Poor, Job. Occupation: Dyer
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 61 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 1700 gp. A miniature golden chest with tiny emeralds lining the top (60 gp). An abacus with copper, silver and gold markers (60 gp).
Mamnen Fear, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears a green shirt with thin pastel vertical stripes and brown pants and is in decent physical shape. His dark red hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Mamnen was born the youngest of three triplets. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has set out to sabotage the competition.
Motivation: He feels kind of lost in life; and to reunite with his absent father
Ideals: Philantrophist, Gifted. Flaws: Depressed. Bonds: Job, Family. Occupation: Cook
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 6)
Armor Class 9
Hit Points 46 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 19 (+4) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Auran, Gnome, Infernal, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp. Eye agate (9 gp). Moss agate (9 gp). Chalcedony (70 gp). Malachite (9 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
