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Advanced [show]


Norkruuth Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a grey armored body suit, with a simple black line shooting up and back down. He wears a deerstalker hat to cover his moderate length red crest. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a small toy that he constantly fidgets with.

History: Norkruuth was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: Wants to have a good time and be beloved; and he has passion for adventuring and risk

Ideals: Athletic, Optimist. Flaws: Addict. Bonds: Attractive. Occupation: Bather

Voice: Jamaican accent

Attributes [hide]

Norkruuth Grrrmmballhyst, Male Dragonborn Rogue 2
Medium (6'6") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Fargrim Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is wearing a long, tan cloak. His clothes are grease stained in places. He has done his best to style his silver hair to look like a famous performer. He has a dull look in his blue eyes.

Personality: Fargrim wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fargrim took refuge in the old dungeon and found the beat up whip and armor he uses now. He now travels the world, in search of power and loot.

Motivation: To settle down with his crush; and he has a crush on the local priest

Ideals: Disciplined. Bonds: Poor, Immigrant, Nature, Adventurer, Has a crush. Occupation: Performer

Voice: Pirate accent

Attributes [hide]

Fargrim Silveraxe, Male Dwarf Expert 3
Medium (4'5") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 19 (+4)10 (+0) 9 (-1)11 (+0)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Senteq Welber, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his white hair down. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. A few years later when the east was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and sabotage a competitor

Ideals: Joker, Persistence. Bonds: Rich, Immigrant. Occupation: Merchant

Voice: German accent

Attributes [hide]

Senteq Welber, Male Gnome Adept 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)18 (+4) 9 (-1)15 (+2)
Skills Arcana +6, Religion +6
Senses Passive Perception 9
Languages Common, Gnome, Elven, Druidic, Gnoll, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 48000 sp. 1 Minor magic item.


Social Check DCs


Kyle Adley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy green suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Mortician business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Many gnolls want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice, Entrepeneur. Flaws: Shy. Bonds: Attractive, Job, Enemies. Occupation: Mortician

Voice: Hissing voice

Attributes [hide]

Kyle Adley, Male Human Cleric 2
Medium (5'5") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 350 gp.


Social Check DCs


Zephan Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear grey tank tops with tan pants. His broad hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are silver.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is afraid of women and trembles around them

History: The child of southern immigrants he idolized his father. His first spouse was a Roofer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant, Family. Occupation: Ploughman

Voice: Mumbles to self between sentences

Attributes [hide]

Zephan Clandestine, Male Tiefling Commoner 1
Medium (6'9") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 12 (+1)17 (+3)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 10 pp. 1 Banded mail.


Social Check DCs

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