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NPC Generator

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Advanced [show]


Silvo Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. His chestnut hair is unkempt and raggedy. He has a dull look in his violet eyes.

Personality: He is very quiet and rarely speaks above a whisper. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born blind and as such lacked many opportunities for work. His psionic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural halfling artifacts is his passion

Ideals: Fighting, Gifted. Flaws: Ugly, Shy, Disease. Bonds: Poor. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Silvo Sunmeadow, Male Halfling Warlock 2
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 18 (+4)10 (+0) 13 (+1)11 (+0)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 1400 sp. Jade (150 gp). Red garnet (150 gp).


Social Check DCs


Delebean Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: This southern man wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His clothes are grease stained in places. He is bald on top and has large brown tufts of hair around his ears. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Delebean was born on a far southern plains where he grew up under the tutelage of his mother, an expert Crown-heir. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and regain custody of his son

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Crown-heir

Voice: Scratchy, weak

Attributes [hide]

Delebean Raulnor, Male Gnome Warrior 2
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)9 (-1) 13 (+1)10 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Cloud Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red fur. He prefers to wear green clothing when he does not wear armor. He has a hunchback. He has done his best to style his red fur to look like a famous performer. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Cloud lived on a farm with his father, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cloud grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cloud. He has since lost track of the people in his past.

Motivation: He has passion for adventuring and risk; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Antagonistic. Bonds: Rich, Family, Criminal record, Adventurer. Occupation: Dilettante

Voice: Thin and wheezing

Attributes [hide]

Cloud Wind, Male Tabaxi Druid 16
Medium (6'7") Tabaxi, True Neutral (CR 16)
Armor Class 13
Hit Points 117 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)15 (+2) 12 (+1)14 (+2)
Skills Insight +6, Investigation +7
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 2000 gp. Zircon (80 gp). Golden yellow topaz (1200 gp). Black pearl (1200 gp). Amber (130 gp). Tourmaline (130 gp). Rhodochrosite (5 gp). Aquamarine (1200 gp). Rhodochrosite (5 gp). Banded agate (5 gp). Aquamarine (1200 gp). Black pearl (1200 gp). Rock crystal (80 gp). Chrysoberyl (130 gp). Obsidian (5 gp). Moonstone (80 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Arnold Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears an entirely tan suit with brown socks and a vest with buckled shoes. His hair is cut close to his head. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The war was a terrible time for him, and Arnold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: When he was but 6 years old his parents immigrated from the west. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Fletcher soon after.

Motivation: He loathes his own lifestyle; and he is terrified, and will act out of fear

Flaws: Depressed, Fearful. Bonds: Job, Military, Immigrant. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Arnold Galanodel, Male Half-Elf Barbarian 4
Medium (5'0") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)9 (-1) 17 (+3)12 (+1)
Skills Insight +5, Investigation +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Rock crystal (20 gp). Brown-green garnet (110 gp). Chalcedony (20 gp). Sardonyx (20 gp). 1 Banded mail. 1 Darkwood Shield.


Social Check DCs


Dûgz Atherton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown coat over a white low-cut shirt, and a wide-brimmed hat upon his head. His white hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of western immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to open a new tavern; and he's attracted to the pc

Flaws: Shy, Hedonist. Bonds: Immigrant, Has a crush, Job. Occupation: Fortune-teller

Voice: Smoker's lung

Attributes [hide]

Dûgz Atherton, Male Half-Orc Barbarian 11
Medium (5'4") Half-Orc, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 104 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)9 (-1) 12 (+1)15 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4

Possessions: 190 pp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Cloth of gold vestments (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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