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NPC Generator

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Advanced [show]


Radomir Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears bulky black painted plate armor, marred by chocolates. His hair is long and blonde with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. His face is scarred and worn.

Personality: Radomir wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Radomir lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal singing training, and achieved minor success. He has dedicated himself to building a better village for his children.

Motivation: His relatives are trying to arrange a marriage; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Barber

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Radomir Deephollow, Male Halfling Sorcerer 9
Small (3'1") Halfling, Lawful Good (CR 9)
Armor Class 13
Hit Points 41 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)16 (+3) 15 (+2)12 (+1)
Skills Athletics +4, Nature +6
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Infernal, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666400

Possessions: 240 pp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Zâthra Peyton, Male Half-Orc [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of greataxes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His long golden hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Tanner father left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to have a good time and be beloved; and to share knowledge with the world

Ideals: Fighting, Optimist, Logical. Flaws: Disease. Occupation: Guard

Voice: Draws out vowels

Attributes [hide]

Zâthra Peyton, Male Half-Orc Rogue 7
Medium (6'6") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 51 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)11 (+0) 12 (+1)12 (+1)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 3000 sp. Blue quartz (14 gp). Blue star sapphire (1500 gp).


Social Check DCs


Quarion Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. His tied-back hair is silver. His eyes are blue and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the north. Quarion abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He desires power and/or immortality.

Bonds: Immigrant, Job, Rich, Adventurer. Occupation: Dilettante

Voice: Sensual and smooth

Attributes [hide]

Quarion Dalanthan, Male Elf Wizard 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 15
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 13 (+1)16 (+3) 13 (+1)11 (+0)
Skills Performance +2, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Giant, Draconic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp. Aquamarine (300 gp).


Social Check DCs


Geoffrey Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He likes to wear white tank tops with black pants. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: A deeply religious man he believes everything happens for a reason. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Geoffrey was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Athletic, Optimist, Persistence. Flaws: Ugly. Bonds: Religious. Occupation: Barber

Voice: Loud with bravado

Attributes [hide]

Geoffrey Hornsby, Male Human Adept 11
Medium (5'2") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 45 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Intimidation +5, Survival +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 2900 gp. Smoky quartz (80 gp). Aquamarine (1600 gp). Silver pearl (90 gp).


Social Check DCs


Tod High-hill, Male Halfling [Permalink]

Personal [hide]

Description: An older man who is wearing colorful clothing, dressed as a Baker, he is not a threatening figure. He has black hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tod took refuge in the large cave and found the beat up pickaxe and armor he uses now. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural halfling artifacts is his passion

Ideals: Logical. Flaws: Ugly, Secretive. Bonds: Guardian, Nature, Adventurer. Occupation: Baker

Voice: Draws out vowels

Attributes [hide]

Tod High-hill, Male Halfling Fighter 2
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 15 (+2)11 (+0) 11 (+0)17 (+3)
Skills History +2, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 190 gp. 1 Thunderstones.


Social Check DCs

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