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NPC Generator

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Advanced [show]


Geoffrey Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing colorful clothing, dressed as a Shepherd. His head has been shaved. He wears a mask on his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a great chef.

History: Gifted from a young age, Geoffrey studied abroad. He made a point of taking high paying jobs and getting most of it up front. He now spends his time doing works of charity.

Motivation: Revenge; and he has passion for adventuring and risk

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer, Enemies. Occupation: Shepherd

Voice: Creaky witch voice

Attributes [hide]

Geoffrey Halsey, Male Human Warrior 8
Medium (5'11") Human, Lawful Evil (CR 8)
Armor Class 10
Hit Points 39 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)13 (+1) 11 (+0)16 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 170 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. His hair is auburn, silky, and of moderate length. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He enjoys reading and quiet.

History: Bertram was raised in a hard working conservative environment. His divine abilities were realized during a raid on his village. He has set out to sabotage the competition.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic, Logical, Gifted. Bonds: Attractive, Nature, Job. Occupation: Brewer

Voice: Italian accent

Attributes [hide]

Bertram Cherrycheeks, Male Halfling Ranger 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)9 (-1) 8 (-1)11 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Obsidian (12 gp). Lapis lazuli (12 gp).


Social Check DCs


Einkil Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who has a large violet mantle and cape that has been intricately interwoven into his blue robe. He keeps his auburn hair in a flapper bob. His fierce hazel eyes like to dwell on things.

Personality: Calm and collected, he is a well trained Carter. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to loving parents in a slum to the east. His family was turned out during the war. He and his family wandered east to less war torn lands. He has achieved small success as a Carter.

Motivation: Many dire rats want him driven away; and wants to open a new tavern

Ideals: Opinionated. Flaws: PTSD. Bonds: Job, Poor, Enemies. Occupation: Carter

Voice: Booming voice

Attributes [hide]

Einkil Daraln, Male Dwarf Paladin 12
Medium (4'1") Dwarf, Neutral Good (CR 12)
Armor Class 9
Hit Points 109 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)15 (+2) 8 (-1)11 (+0)
Skills Insight +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Rhodochrosite (11 gp). Hematite (11 gp). Carnelian (30 gp). Violet garnet (1100 gp). Red garnet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Grom Winchester, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. He has done his best to style his black hair to look like a famous performer. His eyes are likewise hazel.

Personality: He has a massive crush on the younger sibling of the Weaver who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Grom was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wishes to resurrect an old love; and obtaining odd cultural half-orc artifacts is his passion

Flaws: Antagonistic. Bonds: Poor, Has a crush, Adventurer, Job, In love. Occupation: Weaver

Voice: Tuts and clicks tongue

Attributes [hide]

Grom Winchester, Male Half-Orc Rogue 8
Medium (6'2") Half-Orc, Chaotic Good (CR 8)
Armor Class 10
Hit Points 37 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)7 (-2) 13 (+1)7 (-2)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uthemar Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'4". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a shortbow. His black hair is knotted and matted. His eyes are blue and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Uthemar lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He seems to be bored by most things; and to reunite with his absent father

Ideals: Fighting, Impeccable, Joker. Flaws: Shy, Mundane. Bonds: Family. Occupation: Armorer

Voice: American accent

Attributes [hide]

Uthemar Ethanasath, Male Elf Sorcerer 7
Medium (5'4") Elf, Lawful Good (CR 7)
Armor Class 14
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)16 (+3) 16 (+3)16 (+3)
Skills Investigation +6, Medicine +6
Senses Passive Perception 13
Languages Common, Elven, Celestial, Sylvan, Terran
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146664000

Possessions: 4000 sp.


Social Check DCs

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