Oblar Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Actor does. His hair is always cut to a buzz. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is overprotective of those who hire his services. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Oblar lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Actor work with an outfit from a few towns over. Actor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 11 years.
Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion
Ideals: Joker. Bonds: Job, Immigrant, Guardian, Family. Occupation: Actor
Voice: Dutch accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
Possessions: 120 gp.
Dimble Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair has been sun bleached extensively. His gray eyes are slightly larger than normal.
Personality: He is very quiet and rarely speaks above a whisper. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Dimble was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He was granted necromantic powers by his dying sister.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he desires power and/or immortality
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Family, Criminal record. Occupation: Ploughman
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 52 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 21 (+5) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 37000 sp. 1 Minor magic item.
Shadow Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He has the majority of his body covered in plate. His lavender fur is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Shadow enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the east, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and he would like to get married and retire
Ideals: Opinionated. Flaws: Hedonist, Ugly. Bonds: Poor. Occupation: Mercenary
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 17)
Armor Class 12
Hit Points 116 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 |
Possessions: 1400 pp. Chalcedony (60 gp). Hematite (16 gp). Golden yellow topaz (200 gp). Violet garnet (200 gp). Black pearl (200 gp). Black star sapphire (1500 gp). Aquamarine (200 gp). Black pearl (200 gp). Tiger eye turquoise (16 gp). Moonstone (60 gp). Deep blue spinel (200 gp). Smoky quartz (60 gp). Blue star sapphire (1500 gp). Zircon (60 gp). Obsidian (16 gp). Tiger eye turquoise (16 gp). Malachite (16 gp). Tiger eye turquoise (16 gp). Freshwater pearl (16 gp).
Zephan Madness, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a card on it. He keeps his blue hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to loving parents in a slum to the south. In his 16th year, his parents were killed by a brigands raid, leaving Zephan alone in the world. After a stint in an orphanage, he was adopted. He has been saving his money to try and buy his sister's freedom.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Optimist. Bonds: Enemies, Poor, Family, Adventurer. Occupation: Masseuse
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 46 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 19 (+4) | 19 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1200 gp. Large well-done wool tapestry (400 gp). Silver comb with moonstones (600 gp). Jeweled anklet (3000 gp). Silver chalice with lapis lazuli gems (140 gp).
Quick In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is generally well dressed albeit a few years behind the times. He wears a Stetson hat to cover his moderate length beige fur. He has a tattooed face.
Personality: He will rave to anyone who will listen. He is a very good compulsive liar and kleptomaniac.
History: Quick was born with his father's beautiful face. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption; and he wants revenge against giants
Flaws: Insane. Bonds: Attractive, Criminal record, Slave, Enemies. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 70 pp.
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Their contribution stands as a beacon of hope for all adventurers!
