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Zedaar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. His bronze crest is lengthy. His gold eyes dart from person to person to random spaces in the air.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He left for the east, certain he would find work there.

Motivation: Retire the richest man in the east.

Ideals: Extrovert, Gifted. Flaws: Racist. Bonds: Immigrant. Occupation: Herbalist

Voice: Eastern European accent

Attributes [hide]

Zedaar Bhenkumbyrznaax, Male Dragonborn Druid 8
Medium (6'3") Dragonborn, Neutral Evil (CR 8)
Armor Class 11
Hit Points 72 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 700 gp. Rich purple corundum (700 gp). Aquamarine (1500 gp). Moss agate (10 gp). Deep blue spinel (1500 gp). Aquamarine (1500 gp). 1 Minor magic item.


Social Check DCs


Gerald Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'9". He wears a blue costume with the symbols of strength on his torso. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes lackadaisically let the world flow into them.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the north to a Barkeep, Gerald learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up falchion and armor he uses now. He struck the Barkeep job and began his own company from there.

Motivation: Wants to have a good time and be beloved; and expand his business

Ideals: Disciplined, Joker, Optimist. Bonds: Job, Nature. Occupation: Barkeep

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerald Meliamne, Male Half-Elf Commoner 9
Medium (4'9") Half-Elf, Neutral Good (CR 9)
Armor Class 10
Hit Points 43 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 9 (-1)15 (+2)
Skills Performance +5, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 180 pp. Embroidered and bejeweled glove (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Gold dragon comb with red garnet eye (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Skoth Everleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. He keeps his red hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Skoth hails from a village terrorized by goblins. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He is untrained/undisciplined, which makes him dangerous.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Insane, Selfish. Bonds: Family, Enemies. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Skoth Everleigh, Male Half-Orc Adept 4
Medium (6'9") Half-Orc, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 7 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)12 (+1) 17 (+3)10 (+0)
Skills Deception +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp.


Social Check DCs


Burto Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 2'11" and likes to wear darkened spectacles and heavy clothing, no matter the weather. He has dyed his greying silver hair a little too much giving a sharp silver color. His skin is flawless and his violet eyes scan people very quickly.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also has developed a complete distrust of the Weaver profession.

History: Burto was born in the south. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: To be a Weaver again; and he'd like to take his coworkers down a peg

Ideals: Passionate, Persistence. Bonds: Attractive, Job. Occupation: Bowyer

Voice: Strong lisp

Attributes [hide]

Burto Appleblossom, Male Halfling Sorcerer 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 19 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)15 (+2) 16 (+3)18 (+4)
Skills Animal Handling +6, Investigation +5
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Terran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 10000 cp. Violet garnet (1000 gp). Eye agate (8 gp). 1 Chain shirt. 1 Masterwork Light wooden shield. 1 Masterwork Heavy steel shield. 1 Full Plate.


Social Check DCs


Ur-Edin Spaulding, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a tan shirt with thin white vertical stripes and tan pants. He sports a long white beard, and similarly colored long hair. His amber eyes are slightly larger than normal.

Personality: Stoic and calm, he prefers to meditate than take action. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a forest tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic, Disciplined, Extrovert. Bonds: Nature, Rich. Occupation: Dilettante

Voice: Soft and melodious

Attributes [hide]

Ur-Edin Spaulding, Male Half-Orc Druid 3
Medium (6'8") Half-Orc, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. 3 Acid flasks. 4 Holy water.


Social Check DCs

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