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Stannor Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a wide-brimmed hat to cover his moderate length silver hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Stannor lived on a farm with his mother, near the main road leading to a nearby town. He found a children's book about a Halfling Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: He desires power and/or immortality.

Ideals: Artistic. Flaws: Cynical. Bonds: Adventurer, Attractive, Family. Occupation: Performer

Voice: Prounounces S like Z

Attributes [hide]

Stannor Warmwater, Male Halfling Aristocrat 2
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +5, Athletics +0
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +0

Possessions: 180 gp.


Social Check DCs


Naal Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is portly but not overly obese. His black hair is cut short. He is very pretty but has cold, dead eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small plains village. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and he is not mentally stable, and does not behave rationally

Flaws: Greedy, Insane. Bonds: Attractive, Job, Nature. Occupation: Shipwright

Voice: Jittery and nervous

Attributes [hide]

Naal Floshem, Male Elf Rogue 3
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2600 sp. 1 Masterwork studded leather.


Social Check DCs


Bilbron Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is black and very short. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. As long as the job gets done he does not care how it got done.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety; and regain custody of his daughter

Ideals: Professionalism. Flaws: Disease, Fearful. Bonds: Rich, Military, Family. Occupation: Stylist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bilbron Gimlen, Male Gnome Barbarian 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 52 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 19 (+4)15 (+2) 13 (+1)12 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Elven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 42000 sp.


Social Check DCs


Delebean Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft tan waves gently in the breeze. He is tall, broad shouldered and powerfully built. His black hair is cut short. His skin is flawless and his gray eyes scan people very quickly.

Personality: He snorts whenever he laughs or is feeling confident. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in a small village he learned the ways of the warrior from his mother. In his 11th year, his parents were killed by a giants raid, leaving Delebean alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: A deep hatred of giants; and he has money and likes to spend it

Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Attractive, Enemies. Occupation: Shipwright

Voice: Uses lots of figures of speech

Attributes [hide]

Delebean Gummen, Male Gnome Barbarian 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 50 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 19 (+4)11 (+0) 19 (+4)9 (-1)
Skills Intimidation +1, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Red garnet (60 gp). Lapis lazuli (4 gp). Rich purple corundum (900 gp). Eye agate (4 gp).


Social Check DCs


Diggory Hayley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a blue tunic with tan highlights, and long black pants that bunch up around his shoes. His hair is greying and his face has many wrinkles. He has a dull look in his hazel eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses divination through singing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Diggory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Diggory's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Barkeep

Voice: Eastern European accent

Attributes [hide]

Diggory Hayley, Male Human Bard 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 60 gp.


Social Check DCs

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