Norkruuth Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He has the majority of his body covered in plate. His rusty crest is knotted and matted. He is very pretty but has cold, dead eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and money/treasure
Flaws: Insane. Bonds: Attractive, Adventurer, Rich. Occupation: Crown-heir
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 5)
Armor Class 12
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Zed Bradford, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears professional attire. He has a slight overbite and is overall scrawny. He keeps his long auburn hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of a Interpreter, who enjoyed hunting, Zed was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Zed took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature. Occupation: Herbalist
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 40 gp.
Joser Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a rose on it. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Crown-heir, but he got bored and became a Masseuse. He then took over the family business and is one of the better Masseuse for hire.
Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult.
Ideals: Philantrophist, Professionalism, Fighting. Bonds: Attractive, Job. Occupation: Masseuse
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Mreksh Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears light armors faded through time and improper care. He has dyed his greying rusty crest a little too much giving a sharp rusty color. His gold eyes have a joyful gleam in them most of the time.
Personality: Mreksh wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... The war was a terrible time for him, and Mreksh does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born a particularly ugly child, much to the horror of his parents. When Mreksh reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Disciplined. Flaws: Depressed, Ugly. Bonds: Military. Occupation: Body Guard
Voice: French accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 15)
Armor Class 12
Hit Points 84 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +10 / 4d8+5, Ranged +7 / 4d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 6000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morthos Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Adventurer. His blue hair is knotted and matted. His eyes are red and catlike.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a font of random trivia from the lore and stories he has discovered
History: He was born in the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has a rivalry with the Church that dominates his actions; and he has comitted a past crime that haunts him to this day
Ideals: Athletic, Logical. Bonds: Attractive, Immigrant, Criminal record, Religious. Occupation: Adventurer
Voice: Whispers
Attributes [hide]
Medium (6'8") Tiefling, Lawful Evil (CR 15)
Armor Class 11
Hit Points 46 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +8
Possessions: 700 pp. Coral (120 gp). Hematite (9 gp). Azurite (9 gp). Rhodochrosite (9 gp). 1 Medium magic item.
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